MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

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            {
                "ns": 0,
                "title": "Health and Damage",
                "pageid": 533,
                "size": 9885,
                "wordcount": 1636,
                "snippet": "...the player as an asset, they deal '''2.5''' damage to a player on contact, <span class='searchmatch'>meaning</span> players can take '''39''' consecutive laser burns without dying, and produc\n...ation varies). A turret cannot fire during this animation or interrupt it, <span class='searchmatch'>meaning</span> that waking up a turret, leaving its vision, then re-entering its vision ju\n",
                "timestamp": "2022-08-14T06:05:05Z"
            },
            {
                "ns": 0,
                "title": "Elevator Fade",
                "pageid": 210,
                "size": 1874,
                "wordcount": 316,
                "snippet": "Getting fast elevator fade can save about 2 seconds each, <span class='searchmatch'>meaning</span> that it saves about 1 minute in a full game run if done properly.\n",
                "timestamp": "2021-12-29T13:12:19Z"
            },
            {
                "ns": 0,
                "title": "Conversion Intro",
                "pageid": 240,
                "size": 5407,
                "wordcount": 877,
                "snippet": "...al]]. Back then, it was possible only with [[Save Load Abuse|Save Loads]], <span class='searchmatch'>meaning</span> that [[Save Load Abuse|NoSLA]] and [[Challenge Mode|CM]] runners were not a\n...s you away from a brush as soon as you reach its lower threshold velocity, <span class='searchmatch'>meaning</span> that a way to disable it or avoid its effect had to be found.\n",
                "timestamp": "2022-10-27T22:14:36Z"
            },
            {
                "ns": 0,
                "title": "Crouch Flying Glitch",
                "pageid": 223,
                "size": 9299,
                "wordcount": 1546,
                "snippet": "...oth of player\u2019s Vphys shadows can both enter and exit funnel on their own, <span class='searchmatch'>meaning</span> that entering funnel with crouched Vphys shadow model is a separate event f\n...s the previous Vphys shadow leaving the funnel (its collision is disabled, <span class='searchmatch'>meaning</span> it\u2019s no longer touching the funnel) and the new one entering it, so the c\n",
                "timestamp": "2022-07-12T02:12:11Z"
            },
            {
                "ns": 0,
                "title": "Vphys Gravity Height Displacement",
                "pageid": 553,
                "size": 2625,
                "wordcount": 428,
                "snippet": "...ment speed in air (60ups) lies almost exactly in the middle of this range, <span class='searchmatch'>meaning</span> it is relatively easy to abuse.\n",
                "timestamp": "2022-03-30T22:05:14Z"
            },
            {
                "ns": 0,
                "title": "Texture Modification",
                "pageid": 592,
                "size": 3311,
                "wordcount": 553,
                "snippet": "...e, ensure all of the components of vpk.exe must be in the same place, that <span class='searchmatch'>meaning</span>: vstdlib.dll, filesystem_stdio.dll, tier0.dll, and Newtonsoft.json.dll.\n",
                "timestamp": "2023-06-04T11:05:37Z"
            },
            {
                "ns": 0,
                "title": "Doors",
                "pageid": 292,
                "size": 7798,
                "wordcount": 1408,
                "snippet": "...op session you're likely to do coop circle jumps at the start of every map <span class='searchmatch'>meaning</span> you'll be very well warmed up with this movement technique.\n...portal on the wall. The reason for this is because you already have speed <span class='searchmatch'>meaning</span> that you'll be very likely to beat blue to the door trigger. That means the\n",
                "timestamp": "2021-09-15T00:23:37Z"
            },
            {
                "ns": 0,
                "title": "Button Glitch",
                "pageid": 556,
                "size": 9509,
                "wordcount": 1557,
                "snippet": "...terwards will see the entity already in the given position and do nothing, <span class='searchmatch'>meaning</span> the target position of 1 persists.\n",
                "timestamp": "2022-03-31T04:15:33Z"
            },
            {
                "ns": 0,
                "title": "NaN Bounce",
                "pageid": 595,
                "size": 3780,
                "wordcount": 629,
                "snippet": "...blob/master/game/shared/portal/trigger_tractorbeam_shared.cpp#L285]&lt;/ref&gt;, <span class='searchmatch'>meaning</span> that after all these checks, NaN value gets back to the copy of velocity, w\n",
                "timestamp": "2023-04-09T09:39:55Z"
            },
            {
                "ns": 0,
                "title": "Laser Over Goo",
                "pageid": 243,
                "size": 4295,
                "wordcount": 756,
                "snippet": "Start by portaling over to the cube area as quickly as possible, <span class='searchmatch'>meaning</span> you can use the portal surfaces directly next to the door, instead of farth\n",
                "timestamp": "2022-10-27T22:30:39Z"
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}