Difference between revisions of "Crazy Box"

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{{P2_Infobox|Crazy Box|Map_sp_a3_crazy_box.jpg|
 
{{P2_Infobox|Crazy Box|Map_sp_a3_crazy_box.jpg|
*''File name'' sp_a3_crazy_box
+
*''Previous Map'' [[Bomb Flings]]
 +
*''File Name'' sp_a3_crazy_box
 
*''Appearance'' [[The Fall]]
 
*''Appearance'' [[The Fall]]
 
*''Native to Challenge Mode'' Yes
 
*''Native to Challenge Mode'' Yes
*''World record:'' {{#p2sr:wr|sp:crazy box}}
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*''World Record'' {{#p2sr:wr|sp:crazy box}}
*''Least portals:'' {{#p2sr:lp|sp:crazy box}}
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*''Least Portals'' {{#p2sr:lp|sp:crazy box}}
 +
*''Next Map'' [[PotatOS]]
 
}}
 
}}
 
 
=Overview=
 
=Overview=
 
 
'''Crazy Box''' is the fifth map seen in [[The Fall]] as part of the Old Aperture test chambers.
 
'''Crazy Box''' is the fifth map seen in [[The Fall]] as part of the Old Aperture test chambers.
 
 
=General Route=
 
=General Route=
The general route varies depending on your skill level. For most players, the general route involves entering the room with the crazy box. For top-level full game players, and for challenge mode, a [[Stucklaunch]] is used to skip the majority of the map.  
+
The general route varies depending on your skill level. For most players, the general route involves entering the room with the crazy box. For top-level full game players, a [[Stucklaunch]] is used to skip the majority of the map. In [[Challenge Mode]], however, a [[Seamshot]] is used to get straight into the ending room.
  
 
==Non-stucklaunch==
 
==Non-stucklaunch==
 
+
You want to get onto the speaker seen on the left wall of the first room. This will allow you to shoot a portal at a very far surface, go through it, and then stand on the edge of the platform and shoot a portal on the wall up top, to enter the ending room. Then [[Crouch Triggering|crouch trigger]] the glass box the cube is in, breaking the glass, placing the cube on the button, and doing a fancy strafe to land at the flags.
Get on speaker
 
 
 
 
===Getting to the Megaphone/Speaker===
 
===Getting to the Megaphone/Speaker===
 
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{{P2_Video|url=https://www.youtube.com/watch?v=yQlOeT0VmsY|desc=Strat comparison video by [[Zach]] for getting onto the speaker}}
 
<gallery widths=300px>
 
<gallery widths=300px>
 
File:CrazyBoxMegaphone.jpg|thumb|Megaphone/Speaker you want to land on
 
File:CrazyBoxMegaphone.jpg|thumb|Megaphone/Speaker you want to land on
 
File:CrazyBoxPlus.jpg|thumb|Black + to aim at for the fast fling
 
File:CrazyBoxPlus.jpg|thumb|Black + to aim at for the fast fling
 
</gallery>
 
</gallery>
 
 
There are multiple methods of getting to the speaker.
 
There are multiple methods of getting to the speaker.
 
{{P2_Video|url=https://www.youtube.com/watch?v=yQlOeT0VmsY|time=0|desc=Strat comparison video by [[Zach]] for getting onto the speaker}}
 
 
 
====No Gel (Fastest)====
 
====No Gel (Fastest)====
 
The fastest method involves portaling above yourself when you enter the chamber, then under yourself so that you fall through. You'll want to fall from the ceiling back into your floor portal. While doing this, you'll shoot a portal near the back left-hand corner of the room. A common aiming spot is the black + at the farthest back left (see gallery image). You can re-shoot your floor portal to make entry a little easier, but the goal is to come out of the floor portal by the +, and to do a right strafe, around the wall, and the correct your angle with a counter-strafe to the left.
 
The fastest method involves portaling above yourself when you enter the chamber, then under yourself so that you fall through. You'll want to fall from the ceiling back into your floor portal. While doing this, you'll shoot a portal near the back left-hand corner of the room. A common aiming spot is the black + at the farthest back left (see gallery image). You can re-shoot your floor portal to make entry a little easier, but the goal is to come out of the floor portal by the +, and to do a right strafe, around the wall, and the correct your angle with a counter-strafe to the left.
 
 
====Single Bounce====
 
====Single Bounce====
 +
====Double Bounce (Safest)====
 +
=Challenge Mode Specific=
  
====Double Bounce (Safest)====
+
<pre style="color:red">Details about seamshot</pre>
  
=Challenge Mode Specific=
+
=Full Game Specific=
  
=Full Game Specific (Stucklaunch)=
+
==Stucklaunch==
  
 
==Full Game Dialogue==
 
==Full Game Dialogue==
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[[Category:Maps]]
 
[[Category:Maps]]
 
[[Category:Singleplayer Maps]]
 
[[Category:Singleplayer Maps]]
 +
[[Category:The Fall]]

Latest revision as of 16:16, 27 October 2022

Map sp a3 crazy box.jpg

Crazy Box
  • Previous Map Bomb Flings
  • File Name sp_a3_crazy_box
  • Appearance The Fall
  • Native to Challenge Mode Yes
  • World Record loading...
  • Least Portals loading...
  • Next Map PotatOS

Overview

Crazy Box is the fifth map seen in The Fall as part of the Old Aperture test chambers.

General Route

The general route varies depending on your skill level. For most players, the general route involves entering the room with the crazy box. For top-level full game players, a Stucklaunch is used to skip the majority of the map. In Challenge Mode, however, a Seamshot is used to get straight into the ending room.

Non-stucklaunch

You want to get onto the speaker seen on the left wall of the first room. This will allow you to shoot a portal at a very far surface, go through it, and then stand on the edge of the platform and shoot a portal on the wall up top, to enter the ending room. Then crouch trigger the glass box the cube is in, breaking the glass, placing the cube on the button, and doing a fancy strafe to land at the flags.

Getting to the Megaphone/Speaker

Strat comparison video by Zach for getting onto the speaker

There are multiple methods of getting to the speaker.

No Gel (Fastest)

The fastest method involves portaling above yourself when you enter the chamber, then under yourself so that you fall through. You'll want to fall from the ceiling back into your floor portal. While doing this, you'll shoot a portal near the back left-hand corner of the room. A common aiming spot is the black + at the farthest back left (see gallery image). You can re-shoot your floor portal to make entry a little easier, but the goal is to come out of the floor portal by the +, and to do a right strafe, around the wall, and the correct your angle with a counter-strafe to the left.

Single Bounce

Double Bounce (Safest)

Challenge Mode Specific

Details about seamshot

Full Game Specific

Stucklaunch

Full Game Dialogue