Difference between revisions of "Turret Intro"
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{{P2_Infobox|Turret Intro|Map_sp_a2_turret_intro.jpg| | {{P2_Infobox|Turret Intro|Map_sp_a2_turret_intro.jpg| | ||
− | *''File | + | *''Previous Map'' [[Bridge The Gap]] |
+ | *''File Name'' sp_a2_turret_intro | ||
*''Appearance'' [[The Return]] | *''Appearance'' [[The Return]] | ||
*''Native to Challenge Mode'' Yes | *''Native to Challenge Mode'' Yes | ||
− | *''World | + | *''World Record'' {{#p2sr:wr|sp:turret intro}} |
− | *''Least | + | *''Least Portals'' {{#p2sr:lp|sp:turret intro}} |
+ | *''Next Map'' [[Laser Relays]] | ||
}} | }} | ||
− | |||
=Overview= | =Overview= | ||
+ | '''Turret Intro''' is the fifth map in [[The Return]]. It's one of the easiest maps, routewise, as most of it just involves getting to the end as quickly as possible. | ||
+ | =General Route= | ||
+ | Start by hopping past the first turret, as it's programmed to fall over when you walk past it. Walk to the next corner, shoot a portal behind the turret, then portal through using any of the surfaces behind you. Shoot the portal you walked into on the next corner, then portal through. The next portal you want to shoot is under the next turret. After shooting that and waiting for the turret to go through the portal (so you don't hit it), portal through. Walk over to the bottom of the stairs, and shoot a portal near the right side of the back wall. | ||
− | + | Walk through the floor portal, and shoot any portal on the wall on the right. You can then either shoot below you, or turn around and shoot the other portal on the wall. Portal through, shoot a portal on the wall on the right in the final room with the exit door, then look down, shoot the opposite portal, then grab the cube to fling through. | |
+ | You can either kill the three turrets with the cube, or with Betsrighter, ignore the turrets alltogether and just place the cube on the button before exiting the chamber. There is a way to use portals to avoid the turrets, however can lose a lot of time if messed up. | ||
=Challenge Mode Specific= | =Challenge Mode Specific= | ||
=Full Game Specific= | =Full Game Specific= | ||
− | |||
==Full Game Dialogue== | ==Full Game Dialogue== | ||
There are no dialogue cues or [[Elevator Cues]] for this map. | There are no dialogue cues or [[Elevator Cues]] for this map. | ||
− | |||
=History= | =History= | ||
Latest revision as of 16:27, 27 October 2022
- Previous Map Bridge The Gap
- File Name sp_a2_turret_intro
- Appearance The Return
- Native to Challenge Mode Yes
- World Record loading...
- Least Portals loading...
- Next Map Laser Relays
Contents
Overview
Turret Intro is the fifth map in The Return. It's one of the easiest maps, routewise, as most of it just involves getting to the end as quickly as possible.
General Route
Start by hopping past the first turret, as it's programmed to fall over when you walk past it. Walk to the next corner, shoot a portal behind the turret, then portal through using any of the surfaces behind you. Shoot the portal you walked into on the next corner, then portal through. The next portal you want to shoot is under the next turret. After shooting that and waiting for the turret to go through the portal (so you don't hit it), portal through. Walk over to the bottom of the stairs, and shoot a portal near the right side of the back wall.
Walk through the floor portal, and shoot any portal on the wall on the right. You can then either shoot below you, or turn around and shoot the other portal on the wall. Portal through, shoot a portal on the wall on the right in the final room with the exit door, then look down, shoot the opposite portal, then grab the cube to fling through.
You can either kill the three turrets with the cube, or with Betsrighter, ignore the turrets alltogether and just place the cube on the button before exiting the chamber. There is a way to use portals to avoid the turrets, however can lose a lot of time if messed up.
Challenge Mode Specific
Full Game Specific
Full Game Dialogue
There are no dialogue cues or Elevator Cues for this map.