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− | '''Challenge Mode''' is a special feature added in Peer Review DLC, allowing the player to compete with their friends in the lowest completion time and the least amount of placed portals. | + | =Challenge Mode= |
| + | {{P2_Video|url=https://www.youtube.com/watch?v=nwOj6cBL9Rk|desc=Video tutorial by fin}} |
| + | '''Challenge Mode''' is a special feature added in the Peer Review DLC, allowing the player to compete with their friends for the lowest completion time and the least amount of placed portals in each level. |
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| ==Least Portals== | | ==Least Portals== |
− | See [[Least Portals]] for more information.
| + | ''Main page: [[Least Portals]]'' |
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| ==Unlocking Non-CM Levels== | | ==Unlocking Non-CM Levels== |
− | {{Sidevideo|8mtyKGh_e-w|0|Video tutorial by [[Undead]]}}
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− | There are 11 levels existing in singleplayer campaign that are not available in Challenge Mode. However, it is possible to get them with simple game file modification.
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− | Here's step-by-step tutorial:
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− | # Open the game's directory (it's <code>C:/Program Files (x86)/Steam/steamapps/common/Portal 2</code> by default).
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− | # Go to <code>portal2_dlc1</code> folder and open the <code>challenge_maplist.txt</code> file.
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− | # Replace all of its context with the text below:
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− | <pre style="height:200px;overflow-y:scroll;">"challenge_maps" { "sp" { "chapter_1" { "map" "sp_a1_intro1" "map" "sp_a1_intro2" "map" "sp_a1_intro3" "map" "sp_a1_intro4" "map" "sp_a1_intro5" "map" "sp_a1_intro6" "map" "sp_a1_intro7" "map" "sp_a1_wakeup" "map" "sp_a2_intro" } "chapter_2" { "map" "sp_a2_laser_intro" "map" "sp_a2_laser_stairs" "map" "sp_a2_dual_lasers" "map" "sp_a2_laser_over_goo" "map" "sp_a2_catapult_intro" "map" "sp_a2_trust_fling" "map" "sp_a2_pit_flings" "map" "sp_a2_fizzler_intro" } "chapter_3" { "map" "sp_a2_sphere_peek" "map" "sp_a2_ricochet" "map" "sp_a2_bridge_intro" "map" "sp_a2_bridge_the_gap" "map" "sp_a2_turret_intro" "map" "sp_a2_laser_relays" "map" "sp_a2_turret_blocker" "map" "sp_a2_laser_vs_turret" "map" "sp_a2_pull_the_rug" } "chapter_4" { "map" "sp_a2_column_blocker" "map" "sp_a2_laser_chaining" "map" "sp_a2_triple_laser" "map" "sp_a2_bts1" "map" "sp_a2_bts2" } "chapter_5" { "map" "sp_a2_bts3" "map" "sp_a2_bts4" "map" "sp_a2_bts5" "map" "sp_a2_bts6" "map" "sp_a2_core" } "chapter_6" { "map" "sp_a3_00" "map" "sp_a3_01" "map" "sp_a3_03" "map" "sp_a3_jump_intro" "map" "sp_a3_bomb_flings" "map" "sp_a3_crazy_box" "map" "sp_a3_transition01" } "chapter_7" { "map" "sp_a3_speed_ramp" "map" "sp_a3_speed_flings" "map" "sp_a3_portal_intro" "map" "sp_a3_end" } "chapter_8" { "map" "sp_a4_intro" "map" "sp_a4_tb_intro" "map" "sp_a4_tb_trust_drop" "map" "sp_a4_tb_wall_button" "map" "sp_a4_tb_polarity" "map" "sp_a4_tb_catch" "map" "sp_a4_stop_the_box" "map" "sp_a4_laser_catapult" "map" "sp_a4_laser_platform" "map" "sp_a4_speed_tb_catch" "map" "sp_a4_jump_polarity" } "chapter_9" { "map" "sp_a4_finale1" "map" "sp_a4_finale2" "map" "sp_a4_finale3" "map" "sp_a4_finale4" } } "coop" { "chapter_1" { "map" "mp_coop_doors" "map" "mp_coop_race_2" "map" "mp_coop_laser_2" "map" "mp_coop_rat_maze" "map" "mp_coop_laser_crusher" "map" "mp_coop_teambts" } "chapter_2" { "map" "mp_coop_fling_3" "map" "mp_coop_infinifling_train" "map" "mp_coop_come_along" "map" "mp_coop_fling_1" "map" "mp_coop_catapult_1" "map" "mp_coop_multifling_1" "map" "mp_coop_fling_crushers" "map" "mp_coop_fan" } "chapter_3" { "map" "mp_coop_wall_intro" "map" "mp_coop_wall_2" "map" "mp_coop_catapult_wall_intro" "map" "mp_coop_wall_block" "map" "mp_coop_catapult_2" "map" "mp_coop_turret_walls" "map" "mp_coop_turret_ball" "map" "mp_coop_wall_5" } "chapter_4" { "map" "mp_coop_tbeam_redirect" "map" "mp_coop_tbeam_drill" "map" "mp_coop_tbeam_catch_grind_1" "map" "mp_coop_tbeam_laser_1" "map" "mp_coop_tbeam_polarity" "map" "mp_coop_tbeam_polarity2" "map" "mp_coop_tbeam_polarity3" "map" "mp_coop_tbeam_maze" "map" "mp_coop_tbeam_end" } "chapter_5" { "map" "mp_coop_paint_come_along" "map" "mp_coop_paint_redirect" "map" "mp_coop_paint_bridge" "map" "mp_coop_paint_walljumps" "map" "mp_coop_paint_speed_fling" "map" "mp_coop_paint_red_racer" "map" "mp_coop_paint_speed_catch" "map" "mp_coop_paint_longjump_intro" } "chapter_6" { "map" "mp_coop_separation_1" "map" "mp_coop_tripleaxis" "map" "mp_coop_catapult_catch" "map" "mp_coop_2paints_1bridge" "map" "mp_coop_paint_conversion" "map" "mp_coop_bridge_catch" "map" "mp_coop_laser_tbeam" "map" "mp_coop_paint_rat_maze" "map" "mp_coop_paint_crazy_box" } } }</pre>
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− | # After saving and restarting the game you should have access to missing levels.
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− | Keep in mind that scores from these levels are not updated automatically on [https://board.iverb.me iVerb's CM leaderboard]. Because of that, you have to submit scores manually. In-game leaderboard, however, still works fine. | + | There are 11 levels in the singleplayer campaign that are not natively available in Challenge Mode. However, it is possible to get them with simple game file modification. To obtain these levels, download [https://drive.google.com/file/d/1I67_HkTUbqVv78nxvMfNNIZ3jytSG_9f/view?usp=drive_link this file], and install it into a DLC folder. |
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| + | # Create a new folder in your Portal 2 directory called <code>portal2_dlc#</code>, replacing the # with the next number of folders already existing (by default, <code>portal2_dlc2</code> is the highest folder, so you should create <code>portal2_dlc3</code> if this is the case.) |
| + | # Place the <code>pak01_dir.vpk</code> file into this new folder, and restart your game. |
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| + | Keep in mind that scores from these missing levels are not updated automatically on [https://board.portal2.sr the CM leaderboard]. Because of that, you have to submit scores manually, or using [https://www.youtube.com/watch?v=3GLUW4sGmLs autosubmit]. The in-game leaderboard, however, still works fine. |
Challenge Mode
Challenge Mode is a special feature added in the Peer Review DLC, allowing the player to compete with their friends for the lowest completion time and the least amount of placed portals in each level.
Least Portals
Main page: Least Portals
Unlocking Non-CM Levels
There are 11 levels in the singleplayer campaign that are not natively available in Challenge Mode. However, it is possible to get them with simple game file modification. To obtain these levels, download this file, and install it into a DLC folder.
- Create a new folder in your Portal 2 directory called
portal2_dlc#
, replacing the # with the next number of folders already existing (by default, portal2_dlc2
is the highest folder, so you should create portal2_dlc3
if this is the case.)
- Place the
pak01_dir.vpk
file into this new folder, and restart your game.
Keep in mind that scores from these missing levels are not updated automatically on the CM leaderboard. Because of that, you have to submit scores manually, or using autosubmit. The in-game leaderboard, however, still works fine.