Difference between revisions of "Coop Run"
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*Complete Cooperative Course 5 from a fresh reset. | *Complete Cooperative Course 5 from a fresh reset. | ||
*As of December 18th 2018, Hub 5 cutscene skip is allowed for this category. | *As of December 18th 2018, Hub 5 cutscene skip is allowed for this category. | ||
− | *Before you start a run, make sure you reset your progress through the console commands | + | *Before you start a run, make sure you reset your progress through the console commands <code>mp_mark_all_maps_incomplete</code> and <code>mp_lock_all_taunts</code>. |
*If you wish to use course 6 or any other area affected by not resetting session, you must reset your coop session. (The course 6 area includes the area of the two buttons you stand on to be sent to course 6) | *If you wish to use course 6 or any other area affected by not resetting session, you must reset your coop session. (The course 6 area includes the area of the two buttons you stand on to be sent to course 6) | ||
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*If Course 5 isn't completed as the last course, you can go to lobby via the pause menu as the vault cutscene is playing. However, if you do not do that and the credits map is played, it must be included in the final time and the demo for it must be included in your submission. | *If Course 5 isn't completed as the last course, you can go to lobby via the pause menu as the vault cutscene is playing. However, if you do not do that and the credits map is played, it must be included in the final time and the demo for it must be included in your submission. | ||
− | *Before you start a run, make sure you reset your progress through the console commands | + | *Before you start a run, make sure you reset your progress through the console commands <code>mp_mark_all_maps_incomplete</code> and <code>mp_lock_all_taunts</code>. |
*You must reset your coop session so that the animation of Course 6 unlocking plays. | *You must reset your coop session so that the animation of Course 6 unlocking plays. | ||
[[Category:Speedrun Category]] | [[Category:Speedrun Category]] |
Revision as of 20:28, 1 May 2021
- Leaderboards Speedrun.com
- Resources Speedrun.com
Contents
Overview
This page covers some of the information about doing Coop runs for categories such as All Main Courses (AMC) and All Courses (AC).
Timing Runs
As of 1.12, SAR and LiveSplit is now accurate for coop speedruns. When running coop, start recording your demos during the opening cutscene, and recording should carry over from level-to-level automatically. Ensure you do not run the stop
command until the end of the run's cutscene starts and the timer stops.
Rules
Universal Coop Run Rules (from speedrun.com)
These rules apply to all Coop category runs on speedrun.com.
- Top 10 times need a link to the host's demos (the demos for blue / Atlas)
- Scripting of any kind is banned
- Tricks that involve intentional disconnection in any form are banned.
- Allowed Console Commands:
- fps_max modification is allowed but may only be set to values between 30 and 999. an fps_max 0 value will not get your run banned if it is determined to not have given an advantage.
- Turning on/off portal funneling. sv_player_funnel_into_portals
- cl_showpos 1 and restart_level are allowed (Important Note: restart_level is also allowed for Hub 5 Skip).
- cl_fov is allowed, but may only be set at a value between 45 and 140.
- The SAR command sar_hud_angles/position/velocity are allowed.
All Main Courses (AMC)
AMC requires that all five main courses in Portal 2 Coop be completed. This does not include the sixth DLC course, and skipping courses is not allowed.
To time with SAR, make sure you set sar_speedrun_category
to "Coop".
Rules for AMC (from speedrun.com)
- Includes Universal Coop Run Rules from above
- Timer starts at the end of the intro movie, and ends when the vault door movie starts.
- Complete Cooperative Courses 1-5 from a fresh reset. Course 6 (Art Therapy) is not a part of this category.
- As of January 6th 2019, Hub 5 cutscene skip is allowed.
- Before you start a run, make sure you reset your progress through the console commands
mp_mark_all_maps_incomplete
andmp_lock_all_taunts
. - If you wish to use course 6 or any other area affected by not resetting session, you must reset your coop session. (The course 6 area includes the area of the two buttons you stand on to be sent to course 6)
Any%
In Any%, the game must be completed, same as with AMC, but does not require that all courses are completed. Skipping of courses can be done with a string of impressive Reportals in the hub.
Rules for Any% (from speedrun.com)
- Includes Universal Coop Run Rules from above.
- Timer starts at the end of the intro movie, and ends when the vault door movie starts.
- Complete Cooperative Course 5 from a fresh reset.
- As of December 18th 2018, Hub 5 cutscene skip is allowed for this category.
- Before you start a run, make sure you reset your progress through the console commands
mp_mark_all_maps_incomplete
andmp_lock_all_taunts
. - If you wish to use course 6 or any other area affected by not resetting session, you must reset your coop session. (The course 6 area includes the area of the two buttons you stand on to be sent to course 6)
All Courses (AC)
Rules for AC (from speedrun.com)
- Timer starts at the end of the intro movie, and ends when all of the following are completed:
- Vault Entrance cutscene started
- Crazier Box cutscene started
- All Courses Completed
- If Course 5 isn't completed as the last course, you can go to lobby via the pause menu as the vault cutscene is playing. However, if you do not do that and the credits map is played, it must be included in the final time and the demo for it must be included in your submission.
- Before you start a run, make sure you reset your progress through the console commands
mp_mark_all_maps_incomplete
andmp_lock_all_taunts
.
- You must reset your coop session so that the animation of Course 6 unlocking plays.