Turret Sabotage

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Revision as of 12:17, 29 March 2021 by BAM 52 (talk | contribs) (→‎Overview: Information regarding new and old strats.)

Map sp a2 bts4.jpg

Turret Sabotage
  • File name sp_a2_bts4
  • Appearance The Escape
  • Native to Challenge Mode Yes
  • World record: loading...
  • Least portals: loading...


Overview

Turret Sabotage is the second map in the Chapter 'The Escape'. In this map, you swap the turret template from an operational turret to a defective one, sabotaging GLaDOS' supply of turrets. The previous route used during this section involved collecting two defective turrets, ad arranging them in such a formation that would allow you to ascend vertically, then skipping over the entire sequence of Wheatley "hacking" both doors and having to collect the defective turret for the template. This was due to the models of defective turrets repelling one another in a way which allowed runners to construct a "flying machine" of sorts. However, this strategy was heavily dependent on RNG, and required a lineup to be performed consistently.

Fortunately, a new strategy involving a very precise portal shot through the final door, originally opened by Wheatley after a lengthy cutscene, was discovered. This strategy is not only easier, but also has no dependence on RNG and is either just as fast or faster, depending on execution.

General Route

Challenge Mode Specific

Full Game Specific

Full Game Dialogue

History