User contributions
From P2SR Wiki
- 13:50, 25 December 2021 diff hist +151 Portal Placement Tricks Added portal bumping video
- 10:17, 25 December 2021 diff hist -1 m Portal Placement Tricks →Uses of Trick
- 10:11, 25 December 2021 diff hist +144 m Portal Placement Tricks →Uses of Trick: Added Miscellaneous section with observation rooms
- 09:33, 25 December 2021 diff hist +176 Portal Placement Tricks →Execution of Trick: Added Laser Platform video
- 09:27, 25 December 2021 diff hist +2,321 N Portal Placement Tricks Created page
- 06:53, 30 November 2021 diff hist 0 m Health and Damage →Health Mechanics: Grammar tweak
- 06:51, 30 November 2021 diff hist +1,156 Health and Damage →Health Mechanics: Added m_iHealth, cl_pdump and hurtme information
- 20:20, 29 November 2021 diff hist +152 Health and Damage →Health Mechanics / Damage Sources: Removed death triggers paragraph from Health Mechanics, added to Damage Sources with updated understanding
- 19:34, 29 November 2021 diff hist +127 Health and Damage →Turrets: Added exploding turret damage
- 18:46, 29 November 2021 diff hist +11 m Health and Damage →Damage Sources: Small tweak to phrasing
- 18:41, 29 November 2021 diff hist +653 Health and Damage →Bombs: Added bomb damage and details
- 18:02, 29 November 2021 diff hist 0 m Health and Damage →Turrets: Fixed number of consecutive bullets players can survive
- 18:00, 29 November 2021 diff hist -1 m Health and Damage →Lasers: Consistent phrasing
- 17:45, 29 November 2021 diff hist +245 Health and Damage →Turrets: Clarified turret behaviour, including varying animation / behaviour lengths
- 17:07, 29 November 2021 diff hist +3 Health and Damage →Turrets: Added turret sleep mode duration (this may not be entirely accurate, sleep mode + wakeup time does not seem to add linearly in-game)
- 16:58, 29 November 2021 diff hist +12 Health and Damage →Turrets: Added cooldown between losing sight of targets and starting sleep mode animation
- 16:52, 29 November 2021 diff hist +124 Health and Damage →Turrets: Added turret rate of fire information
- 16:47, 29 November 2021 diff hist +74 m Health and Damage →Lasers: Clarifications
- 16:43, 29 November 2021 diff hist -2 m Health and Damage →Goo: Clarified phrasing ("up to 1.5 seconds" sounded inclusive, when 1.5 seconds is the point at which the player dies)
- 16:35, 29 November 2021 diff hist +2 m Health and Damage →Goo: Corrected maximum survival time in goo (1st interval of 25 damage dealt at 0.0 seconds, 2nd interval at 0.5 seconds etc.)
- 16:17, 29 November 2021 diff hist +3 Health and Damage →Turrets: Added turret wakeup time
- 16:15, 29 November 2021 diff hist +10 Health and Damage →Turrets: Added turret damage
- 16:07, 29 November 2021 diff hist +295 m Health and Damage →Health Mechanics: Added pause-healing mechanics
- 15:55, 29 November 2021 diff hist +6 m Health and Damage →Health Mechanics: Bolded 100
- 15:54, 29 November 2021 diff hist 0 Health and Damage →Lasers: Added laser damage
- 15:53, 29 November 2021 diff hist +4 Health and Damage →Health Mechanics: Added health recovery values
- 15:37, 29 November 2021 diff hist -6 Health and Damage →Damage Sources: Added numbers for goo damage (researched in-game)
- 17:16, 28 November 2021 diff hist +875 Health and Damage →Damage Sources: Added Lasers section
- 16:42, 28 November 2021 diff hist +1,045 Health and Damage →Damage Sources: Clarifications in Goo section, added Bombs section
- 15:24, 28 November 2021 diff hist +13 m Health and Damage
- 15:21, 28 November 2021 diff hist +3,847 N Health and Damage Created page with "=Overview= While a less significant mechanic than most other first-person games, players in Portal 2 have a hidden health value that can be decreased by a handful of sources,..."
- 03:14, 28 November 2021 diff hist +13 m Container Ride →General Route: Changed "CM" to "challenge mode"
- 02:51, 28 November 2021 diff hist -2 m Incinerator →Challenge Mode Specific: Removed full stop from image text for consistency, removed extra line break
- 02:38, 28 November 2021 diff hist +14 m Incinerator →Portal Gun Trigger Skip: Added code tags to +use key
- 02:34, 28 November 2021 diff hist -1 m Incinerator →General Route: Added / removed full stops for consistency
- 02:33, 28 November 2021 diff hist 0 m Secret Panel →General Route: Removed full stop from image text for consistency
- 02:09, 28 November 2021 diff hist +24 m Portal Gun →Full Game Specific: Minor phrasing revision
- 02:07, 28 November 2021 diff hist +385 Portal Gun →Challenge Mode Specific: Clarifications
- 01:52, 28 November 2021 diff hist +224 Portal Gun →General Route: Clarifications on existing points
- 01:45, 28 November 2021 diff hist +9 m Portal Gun →Overview: Small tweak to phrasing
- 01:42, 28 November 2021 diff hist +188 m Cube Momentum →Full Game Specific: Small clarifications
- 01:35, 28 November 2021 diff hist +18 m Cube Momentum →Faster Cube Grab: Minor clarification
- 01:33, 28 November 2021 diff hist +122 Cube Momentum →General Route: General clarifications
- 01:06, 28 November 2021 diff hist 0 m Cube Momentum →Overview: Minor grammar edit
- 01:05, 28 November 2021 diff hist +438 Smooth Jazz →Pushing the Cube Through the Door (Item Edge Glitch): Added details about moving fully or partially through the orange portal, since this is referenced in both the challenge mode and full mode sections
- 00:47, 28 November 2021 diff hist +106 m Smooth Jazz →Full Game Specific: Minor clarifications
- 00:38, 28 November 2021 diff hist +8 m Smooth Jazz →Challenge Mode Specific: Small clarity updates
- 00:31, 28 November 2021 diff hist +1,491 Smooth Jazz →Second Room: Revised for clarity, added some beginner-friendly strategies for learning the cube push trick
- 23:30, 27 November 2021 diff hist +7 m Smooth Jazz →First Room: Minor clarity fixes
- 12:54, 27 November 2021 diff hist +3 m Quantum Crouch →Overview: Minor grammar fix current