Container Ride

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Revision as of 13:02, 10 October 2020 by BigDaniel (talk | contribs)

Map sp a1 intro1.jpg

Container Ride
  • File name sp_a1_intro1
  • Appearance Courtesy Call
  • Difficulty Easy
  • World Record 0:00 by Zypeh
  • Least Portals 0 Portals


Overview

Container Ride is the first map in the game, and subsequently, the first map of the Courtesy Call chapter. The map is mostly a long, drawn-out cut-scene designed to teach players basic movement, and introduce the concept of portals in the same way as the first game, but with Aperture Science's new run-down aesthetic to show off.

General Route

Be familiar with the announcers instructions, look up or down when you need to, stand in-front of, and look at the painting when needed, and tap +use on your bed after the music is done playing.

Once you're re-awoken, stand by the door so that Wheatley opens it and starts the next pseudo-cutscene. It's good practice to stand under where he goes into the ceiling, as the height of the ceiling is lower here, and you can jump quicker, for a fast response when Wheatley asks you to talk with him. After saying apple, the map is just waiting until the third slam into the wall. After the third slam, there is a small window where the player is stopped by an invisible wall. Once the wall is gone, circle jump into the room bellow, and wait for the announcer to tell you he is going to open the portal.

Once the portal is opened, circle jump out of the portal, and hop along the outside of the starting room.

Dialogue Skip (Recommended for new players)

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Slightly Faster Dialogue Skip

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Challenge Mode Specific

Because the map is basic and short gameplay-wise, every small optimization matters.

Container Pre-Hop

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Note: Doing this too quickly can soft-lock the game, Wheatley's dialogue will stop the announcer's and you will soft-lock.

You should know if your pre-hop was successful if Wheatley and the announcer talk at the same time, and Wheatley is eventually cut off.

The location of the elevator trigger

Elevator Trigger

This trigger will activate the elevator. It's located right before the fizzler that you need to stop in-front of for the fast dialogue skip, so hitting this trigger, but not the fizzler quickly will save time by bringing down the elevator quicker.

Elevator Pre-Hop

Jumping into the elevator at the end of the level is a common trick used in non-official challenge mode maps so that the elevator starts its movement down slightly faster. When the hitbox of the elevator disappears and you are able to hop through changes map by map, so making a save to test the timing is recommended.

Full Game Run Specific

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