Coop Run

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Cooperative Runs


Overview

This page covers some of the information about doing Coop runs for categories such as All Main Chambers (AMC) and All Chambers (AC).

Timing Runs

SAR and Live Split are inaccurate for coop speedruns. Currently, Host (blue/atlas) Demo recordings are the most accurate method of timing for coop runs. Start recording your demos during the opening cutscene, and recording should carry over from level-to-level automatically. Ensure you do not issue the stop command, and stop demos before the end of the run's cutscene starts.

We use Source Live Timer to time these demos after they're created. The download includes three files, Newtonsoft.Json.dll file, a SourceLiveTimer.exe file, and a readme. Here is a copy of the readme instructions for Source Live Timer.

How to use:

  • 1. Right click the tool to open the context menu.
  • 2. Click "Demo Directory" and select the appropriate demos folder (For Portal 2: /Steam/SteamApps/common/Portal 2/portal2).
  • 3. Start your run and start recording demos, the timer should identify that a demo is recording and will state its name next to "Current Demo".
  • 4. After completing or failing a run, click "Reset".
  • 5. Don't forget to save the splits before closing the tool.

Rules

Universal Coop Run Rules (from speedrun.com)

These rules apply to all Coop category runs on speedrun.com.

  • Top 10 times need a link to the host's demos (the demos for blue / Atlas)
  • Scripting of any kind is banned
  • Tricks that involve intentional disconnection in any form are banned.
  • Allowed Console Commands:
    • fps_max modification is allowed but may only be set to values between 30 and 999. an fps_max 0 value will not get your run banned if it is determined to not have given an advantage
    • Turning on/off portal funneling. sv_player_funnel_into_portals
    • cl_showpos 1 and restart_level are allowed (Important Note: restart_level is also allowed for Hub 5 Skip).
    • cl_fov is allowed, but may only be set at a value between 45 and 140.
    • The SAR command sar_hud_angles/position/velocity are allowed.

All Main Courses (AMC)

AMC requires that all five main courses in Portal 2 coop be completed. This does not include the sixth DLC course, and skipping of courses is not allowed.

Rules for AMC (from speedrun.com)

  • Includes Universal Coop Run Rules from above
  • Timer starts at the end of the intro movie, and ends when the vault door movie starts.
  • Complete Cooperative Courses 1-5 from a fresh reset. Course 6 (Art Therapy) is not a part of this category.
  • As of 1/6/19, Hub 5 cutscene skip is allowed.
  • Before you start a run, make sure you reset your progress through the console commands (mp_mark_all_maps_incomplete) and (mp_lock_all_taunts)
  • If you wish to use course 6 or any other area effected by not resetting session, you must reset your coop session. (The course 6 area does include the area of the two buttons you stand on to be sent to course 6)

Any%

VIDEO DESCRIPTION GOES HERE


In any%, the game must be completed, same as with AMC, but does not require that all courses are completed. Skipping of courses can be done with a string of impressive Reportals in the hub.

Rules for Any% (from speedrun.com)

  • Includes Universal Coop Run Rules from above
  • Timer starts at the end of the intro movie, and ends when the vault door movie starts.
  • Complete Cooperative Course 5 from a fresh reset.
  • As of 12/18/18, Hub 5 cutscene skip is allowed for this category
  • Before you start a run, make sure you reset your progress through the console commands (mp_mark_all_maps_incomplete) and (mp_lock_all_taunts)
  • If you wish to use course 6 or any other area effected by not resetting session, you must reset your coop session. (The course 6 area does include the area of the two buttons you stand on to be sent to course 6)

All Courses (AC)

Rules for AC (from speedrun.com)

  • Timer starts at the end of the intro movie, and ends when all of the following are completed:
  1. Vault Entrance cutscene started
  2. Crazier Box cutscene started
  3. All Courses Completed
  • If Course 5 isn't completed as the last course, you can go to lobby via the pause menu as the vault cutscene is playing. However, if you do not do that and the credits map is played, it must be included in the final time and the demo for it must be included in your submission.
  • Before you start a run, make sure you reset your progress through the console commands (mp_mark_all_maps_incomplete) and (mp_lock_all_taunts)
  • If you wish to use course 6 or any other area effected by not resetting session, you must reset your coop session. (The course 6 area does include the area of the two buttons you stand on to be sent to course 6)