Difference between revisions of "Challenge Mode"

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=Challenge Mode=
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{{P2_Wrapper|<div>
 
{{P2_Wrapper|<div>
 
'''Challenge Mode''' is a special feature added in Peer Review DLC, allowing the player to compete with their friends in the lowest completion time and the least amount of placed portals.
 
'''Challenge Mode''' is a special feature added in Peer Review DLC, allowing the player to compete with their friends in the lowest completion time and the least amount of placed portals.

Revision as of 19:53, 10 September 2020

Challenge Mode

Template:P2 Wrapper

"challenge_maps" { "sp" { "chapter_1" { "map" "sp_a1_intro1" "map" "sp_a1_intro2" "map" "sp_a1_intro3" "map" "sp_a1_intro4" "map" "sp_a1_intro5" "map" "sp_a1_intro6" "map" "sp_a1_intro7" "map" "sp_a1_wakeup" "map" "sp_a2_intro" } "chapter_2" { "map" "sp_a2_laser_intro" "map" "sp_a2_laser_stairs" "map" "sp_a2_dual_lasers" "map" "sp_a2_laser_over_goo" "map" "sp_a2_catapult_intro" "map" "sp_a2_trust_fling" "map" "sp_a2_pit_flings" "map" "sp_a2_fizzler_intro" } "chapter_3" { "map" "sp_a2_sphere_peek" "map" "sp_a2_ricochet" "map" "sp_a2_bridge_intro" "map" "sp_a2_bridge_the_gap" "map" "sp_a2_turret_intro" "map" "sp_a2_laser_relays" "map" "sp_a2_turret_blocker" "map" "sp_a2_laser_vs_turret" "map" "sp_a2_pull_the_rug" } "chapter_4" { "map" "sp_a2_column_blocker" "map" "sp_a2_laser_chaining" "map" "sp_a2_triple_laser" "map" "sp_a2_bts1" "map" "sp_a2_bts2" } "chapter_5" { "map" "sp_a2_bts3" "map" "sp_a2_bts4" "map" "sp_a2_bts5" "map" "sp_a2_bts6" "map" "sp_a2_core" } "chapter_6" { "map" "sp_a3_00" "map" "sp_a3_01" "map" "sp_a3_03" "map" "sp_a3_jump_intro" "map" "sp_a3_bomb_flings" "map" "sp_a3_crazy_box" "map" "sp_a3_transition01" } "chapter_7" { "map" "sp_a3_speed_ramp" "map" "sp_a3_speed_flings" "map" "sp_a3_portal_intro" "map" "sp_a3_end" } "chapter_8" { "map" "sp_a4_intro" "map" "sp_a4_tb_intro" "map" "sp_a4_tb_trust_drop" "map" "sp_a4_tb_wall_button" "map" "sp_a4_tb_polarity" "map" "sp_a4_tb_catch" "map" "sp_a4_stop_the_box" "map" "sp_a4_laser_catapult" "map" "sp_a4_laser_platform" "map" "sp_a4_speed_tb_catch" "map" "sp_a4_jump_polarity" } "chapter_9" { "map" "sp_a4_finale1" "map" "sp_a4_finale2" "map" "sp_a4_finale3" "map" "sp_a4_finale4" } } "coop" { "chapter_1" { "map" "mp_coop_doors" "map" "mp_coop_race_2" "map" "mp_coop_laser_2" "map" "mp_coop_rat_maze" "map" "mp_coop_laser_crusher" "map" "mp_coop_teambts" } "chapter_2" { "map" "mp_coop_fling_3" "map" "mp_coop_infinifling_train" "map" "mp_coop_come_along" "map" "mp_coop_fling_1" "map" "mp_coop_catapult_1" "map" "mp_coop_multifling_1" "map" "mp_coop_fling_crushers" "map" "mp_coop_fan" } "chapter_3" { "map" "mp_coop_wall_intro" "map" "mp_coop_wall_2" "map" "mp_coop_catapult_wall_intro" "map" "mp_coop_wall_block" "map" "mp_coop_catapult_2" "map" "mp_coop_turret_walls" "map" "mp_coop_turret_ball" "map" "mp_coop_wall_5" } "chapter_4" { "map" "mp_coop_tbeam_redirect" "map" "mp_coop_tbeam_drill" "map" "mp_coop_tbeam_catch_grind_1" "map" "mp_coop_tbeam_laser_1" "map" "mp_coop_tbeam_polarity" "map" "mp_coop_tbeam_polarity2" "map" "mp_coop_tbeam_polarity3" "map" "mp_coop_tbeam_maze" "map" "mp_coop_tbeam_end" } "chapter_5" { "map" "mp_coop_paint_come_along" "map" "mp_coop_paint_redirect" "map" "mp_coop_paint_bridge" "map" "mp_coop_paint_walljumps" "map" "mp_coop_paint_speed_fling" "map" "mp_coop_paint_red_racer" "map" "mp_coop_paint_speed_catch" "map" "mp_coop_paint_longjump_intro" } "chapter_6" { "map" "mp_coop_separation_1" "map" "mp_coop_tripleaxis" "map" "mp_coop_catapult_catch" "map" "mp_coop_2paints_1bridge" "map" "mp_coop_paint_conversion" "map" "mp_coop_bridge_catch" "map" "mp_coop_laser_tbeam" "map" "mp_coop_paint_rat_maze" "map" "mp_coop_paint_crazy_box" } } }
  1. After saving and restarting the game you should have access to missing levels.

Keep in mind that scores from these levels are not updated automatically on iVerb's CM leaderboard. Because of that, you have to submit scores manually. In-game leaderboard, however, still works fine.