Difference between revisions of "Challenge Mode"

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# Go to <code>portal2_dlc1</code> folder and open the <code>challenge_maplist.txt</code> file.
 
# Go to <code>portal2_dlc1</code> folder and open the <code>challenge_maplist.txt</code> file.
 
# Replace all of its context with the text below:
 
# Replace all of its context with the text below:
</div>{{P2_Video|8mtyKGh_e-w|Video tutorial by [[Undead]]}}}}
+
</div>{{P2_Video|8mtyKGh_e-w|Video tutorial by Undead}}}}
 
<pre style="height:200px;overflow-y:scroll;">"challenge_maps" { "sp" { "chapter_1" { "map" "sp_a1_intro1" "map" "sp_a1_intro2" "map" "sp_a1_intro3" "map" "sp_a1_intro4" "map" "sp_a1_intro5" "map" "sp_a1_intro6" "map" "sp_a1_intro7" "map" "sp_a1_wakeup" "map" "sp_a2_intro" } "chapter_2" { "map" "sp_a2_laser_intro" "map" "sp_a2_laser_stairs" "map" "sp_a2_dual_lasers" "map" "sp_a2_laser_over_goo" "map" "sp_a2_catapult_intro" "map" "sp_a2_trust_fling" "map" "sp_a2_pit_flings" "map" "sp_a2_fizzler_intro" } "chapter_3" { "map" "sp_a2_sphere_peek" "map" "sp_a2_ricochet" "map" "sp_a2_bridge_intro" "map" "sp_a2_bridge_the_gap" "map" "sp_a2_turret_intro" "map" "sp_a2_laser_relays" "map" "sp_a2_turret_blocker" "map" "sp_a2_laser_vs_turret" "map" "sp_a2_pull_the_rug" } "chapter_4" { "map" "sp_a2_column_blocker" "map" "sp_a2_laser_chaining" "map" "sp_a2_triple_laser" "map" "sp_a2_bts1" "map" "sp_a2_bts2" } "chapter_5" { "map" "sp_a2_bts3" "map" "sp_a2_bts4" "map" "sp_a2_bts5" "map" "sp_a2_bts6" "map" "sp_a2_core" } "chapter_6" { "map" "sp_a3_00" "map" "sp_a3_01" "map" "sp_a3_03" "map" "sp_a3_jump_intro" "map" "sp_a3_bomb_flings" "map" "sp_a3_crazy_box" "map" "sp_a3_transition01" } "chapter_7" { "map" "sp_a3_speed_ramp" "map" "sp_a3_speed_flings" "map" "sp_a3_portal_intro" "map" "sp_a3_end" } "chapter_8" { "map" "sp_a4_intro" "map" "sp_a4_tb_intro" "map" "sp_a4_tb_trust_drop" "map" "sp_a4_tb_wall_button" "map" "sp_a4_tb_polarity" "map" "sp_a4_tb_catch" "map" "sp_a4_stop_the_box" "map" "sp_a4_laser_catapult" "map" "sp_a4_laser_platform" "map" "sp_a4_speed_tb_catch" "map" "sp_a4_jump_polarity" } "chapter_9" { "map" "sp_a4_finale1" "map" "sp_a4_finale2" "map" "sp_a4_finale3" "map" "sp_a4_finale4" } } "coop" { "chapter_1" { "map" "mp_coop_doors" "map" "mp_coop_race_2" "map" "mp_coop_laser_2" "map" "mp_coop_rat_maze" "map" "mp_coop_laser_crusher" "map" "mp_coop_teambts" } "chapter_2" { "map" "mp_coop_fling_3" "map" "mp_coop_infinifling_train" "map" "mp_coop_come_along" "map" "mp_coop_fling_1" "map" "mp_coop_catapult_1" "map" "mp_coop_multifling_1" "map" "mp_coop_fling_crushers" "map" "mp_coop_fan" } "chapter_3" { "map" "mp_coop_wall_intro" "map" "mp_coop_wall_2" "map" "mp_coop_catapult_wall_intro" "map" "mp_coop_wall_block" "map" "mp_coop_catapult_2" "map" "mp_coop_turret_walls" "map" "mp_coop_turret_ball" "map" "mp_coop_wall_5" } "chapter_4" { "map" "mp_coop_tbeam_redirect" "map" "mp_coop_tbeam_drill" "map" "mp_coop_tbeam_catch_grind_1" "map" "mp_coop_tbeam_laser_1" "map" "mp_coop_tbeam_polarity" "map" "mp_coop_tbeam_polarity2" "map" "mp_coop_tbeam_polarity3" "map" "mp_coop_tbeam_maze" "map" "mp_coop_tbeam_end" } "chapter_5" { "map" "mp_coop_paint_come_along" "map" "mp_coop_paint_redirect" "map" "mp_coop_paint_bridge" "map" "mp_coop_paint_walljumps" "map" "mp_coop_paint_speed_fling" "map" "mp_coop_paint_red_racer" "map" "mp_coop_paint_speed_catch" "map" "mp_coop_paint_longjump_intro" } "chapter_6" { "map" "mp_coop_separation_1" "map" "mp_coop_tripleaxis" "map" "mp_coop_catapult_catch" "map" "mp_coop_2paints_1bridge" "map" "mp_coop_paint_conversion" "map" "mp_coop_bridge_catch" "map" "mp_coop_laser_tbeam" "map" "mp_coop_paint_rat_maze" "map" "mp_coop_paint_crazy_box" } } }</pre>
 
<pre style="height:200px;overflow-y:scroll;">"challenge_maps" { "sp" { "chapter_1" { "map" "sp_a1_intro1" "map" "sp_a1_intro2" "map" "sp_a1_intro3" "map" "sp_a1_intro4" "map" "sp_a1_intro5" "map" "sp_a1_intro6" "map" "sp_a1_intro7" "map" "sp_a1_wakeup" "map" "sp_a2_intro" } "chapter_2" { "map" "sp_a2_laser_intro" "map" "sp_a2_laser_stairs" "map" "sp_a2_dual_lasers" "map" "sp_a2_laser_over_goo" "map" "sp_a2_catapult_intro" "map" "sp_a2_trust_fling" "map" "sp_a2_pit_flings" "map" "sp_a2_fizzler_intro" } "chapter_3" { "map" "sp_a2_sphere_peek" "map" "sp_a2_ricochet" "map" "sp_a2_bridge_intro" "map" "sp_a2_bridge_the_gap" "map" "sp_a2_turret_intro" "map" "sp_a2_laser_relays" "map" "sp_a2_turret_blocker" "map" "sp_a2_laser_vs_turret" "map" "sp_a2_pull_the_rug" } "chapter_4" { "map" "sp_a2_column_blocker" "map" "sp_a2_laser_chaining" "map" "sp_a2_triple_laser" "map" "sp_a2_bts1" "map" "sp_a2_bts2" } "chapter_5" { "map" "sp_a2_bts3" "map" "sp_a2_bts4" "map" "sp_a2_bts5" "map" "sp_a2_bts6" "map" "sp_a2_core" } "chapter_6" { "map" "sp_a3_00" "map" "sp_a3_01" "map" "sp_a3_03" "map" "sp_a3_jump_intro" "map" "sp_a3_bomb_flings" "map" "sp_a3_crazy_box" "map" "sp_a3_transition01" } "chapter_7" { "map" "sp_a3_speed_ramp" "map" "sp_a3_speed_flings" "map" "sp_a3_portal_intro" "map" "sp_a3_end" } "chapter_8" { "map" "sp_a4_intro" "map" "sp_a4_tb_intro" "map" "sp_a4_tb_trust_drop" "map" "sp_a4_tb_wall_button" "map" "sp_a4_tb_polarity" "map" "sp_a4_tb_catch" "map" "sp_a4_stop_the_box" "map" "sp_a4_laser_catapult" "map" "sp_a4_laser_platform" "map" "sp_a4_speed_tb_catch" "map" "sp_a4_jump_polarity" } "chapter_9" { "map" "sp_a4_finale1" "map" "sp_a4_finale2" "map" "sp_a4_finale3" "map" "sp_a4_finale4" } } "coop" { "chapter_1" { "map" "mp_coop_doors" "map" "mp_coop_race_2" "map" "mp_coop_laser_2" "map" "mp_coop_rat_maze" "map" "mp_coop_laser_crusher" "map" "mp_coop_teambts" } "chapter_2" { "map" "mp_coop_fling_3" "map" "mp_coop_infinifling_train" "map" "mp_coop_come_along" "map" "mp_coop_fling_1" "map" "mp_coop_catapult_1" "map" "mp_coop_multifling_1" "map" "mp_coop_fling_crushers" "map" "mp_coop_fan" } "chapter_3" { "map" "mp_coop_wall_intro" "map" "mp_coop_wall_2" "map" "mp_coop_catapult_wall_intro" "map" "mp_coop_wall_block" "map" "mp_coop_catapult_2" "map" "mp_coop_turret_walls" "map" "mp_coop_turret_ball" "map" "mp_coop_wall_5" } "chapter_4" { "map" "mp_coop_tbeam_redirect" "map" "mp_coop_tbeam_drill" "map" "mp_coop_tbeam_catch_grind_1" "map" "mp_coop_tbeam_laser_1" "map" "mp_coop_tbeam_polarity" "map" "mp_coop_tbeam_polarity2" "map" "mp_coop_tbeam_polarity3" "map" "mp_coop_tbeam_maze" "map" "mp_coop_tbeam_end" } "chapter_5" { "map" "mp_coop_paint_come_along" "map" "mp_coop_paint_redirect" "map" "mp_coop_paint_bridge" "map" "mp_coop_paint_walljumps" "map" "mp_coop_paint_speed_fling" "map" "mp_coop_paint_red_racer" "map" "mp_coop_paint_speed_catch" "map" "mp_coop_paint_longjump_intro" } "chapter_6" { "map" "mp_coop_separation_1" "map" "mp_coop_tripleaxis" "map" "mp_coop_catapult_catch" "map" "mp_coop_2paints_1bridge" "map" "mp_coop_paint_conversion" "map" "mp_coop_bridge_catch" "map" "mp_coop_laser_tbeam" "map" "mp_coop_paint_rat_maze" "map" "mp_coop_paint_crazy_box" } } }</pre>
 
# After saving and restarting the game you should have access to missing levels.
 
# After saving and restarting the game you should have access to missing levels.
  
 
Keep in mind that scores from these levels are not updated automatically on [https://board.iverb.me iVerb's CM leaderboard]. Because of that, you have to submit scores manually. In-game leaderboard, however, still works fine.
 
Keep in mind that scores from these levels are not updated automatically on [https://board.iverb.me iVerb's CM leaderboard]. Because of that, you have to submit scores manually. In-game leaderboard, however, still works fine.

Revision as of 19:55, 10 September 2020

Challenge Mode

Template:P2 Wrapper

"challenge_maps" { "sp" { "chapter_1" { "map" "sp_a1_intro1" "map" "sp_a1_intro2" "map" "sp_a1_intro3" "map" "sp_a1_intro4" "map" "sp_a1_intro5" "map" "sp_a1_intro6" "map" "sp_a1_intro7" "map" "sp_a1_wakeup" "map" "sp_a2_intro" } "chapter_2" { "map" "sp_a2_laser_intro" "map" "sp_a2_laser_stairs" "map" "sp_a2_dual_lasers" "map" "sp_a2_laser_over_goo" "map" "sp_a2_catapult_intro" "map" "sp_a2_trust_fling" "map" "sp_a2_pit_flings" "map" "sp_a2_fizzler_intro" } "chapter_3" { "map" "sp_a2_sphere_peek" "map" "sp_a2_ricochet" "map" "sp_a2_bridge_intro" "map" "sp_a2_bridge_the_gap" "map" "sp_a2_turret_intro" "map" "sp_a2_laser_relays" "map" "sp_a2_turret_blocker" "map" "sp_a2_laser_vs_turret" "map" "sp_a2_pull_the_rug" } "chapter_4" { "map" "sp_a2_column_blocker" "map" "sp_a2_laser_chaining" "map" "sp_a2_triple_laser" "map" "sp_a2_bts1" "map" "sp_a2_bts2" } "chapter_5" { "map" "sp_a2_bts3" "map" "sp_a2_bts4" "map" "sp_a2_bts5" "map" "sp_a2_bts6" "map" "sp_a2_core" } "chapter_6" { "map" "sp_a3_00" "map" "sp_a3_01" "map" "sp_a3_03" "map" "sp_a3_jump_intro" "map" "sp_a3_bomb_flings" "map" "sp_a3_crazy_box" "map" "sp_a3_transition01" } "chapter_7" { "map" "sp_a3_speed_ramp" "map" "sp_a3_speed_flings" "map" "sp_a3_portal_intro" "map" "sp_a3_end" } "chapter_8" { "map" "sp_a4_intro" "map" "sp_a4_tb_intro" "map" "sp_a4_tb_trust_drop" "map" "sp_a4_tb_wall_button" "map" "sp_a4_tb_polarity" "map" "sp_a4_tb_catch" "map" "sp_a4_stop_the_box" "map" "sp_a4_laser_catapult" "map" "sp_a4_laser_platform" "map" "sp_a4_speed_tb_catch" "map" "sp_a4_jump_polarity" } "chapter_9" { "map" "sp_a4_finale1" "map" "sp_a4_finale2" "map" "sp_a4_finale3" "map" "sp_a4_finale4" } } "coop" { "chapter_1" { "map" "mp_coop_doors" "map" "mp_coop_race_2" "map" "mp_coop_laser_2" "map" "mp_coop_rat_maze" "map" "mp_coop_laser_crusher" "map" "mp_coop_teambts" } "chapter_2" { "map" "mp_coop_fling_3" "map" "mp_coop_infinifling_train" "map" "mp_coop_come_along" "map" "mp_coop_fling_1" "map" "mp_coop_catapult_1" "map" "mp_coop_multifling_1" "map" "mp_coop_fling_crushers" "map" "mp_coop_fan" } "chapter_3" { "map" "mp_coop_wall_intro" "map" "mp_coop_wall_2" "map" "mp_coop_catapult_wall_intro" "map" "mp_coop_wall_block" "map" "mp_coop_catapult_2" "map" "mp_coop_turret_walls" "map" "mp_coop_turret_ball" "map" "mp_coop_wall_5" } "chapter_4" { "map" "mp_coop_tbeam_redirect" "map" "mp_coop_tbeam_drill" "map" "mp_coop_tbeam_catch_grind_1" "map" "mp_coop_tbeam_laser_1" "map" "mp_coop_tbeam_polarity" "map" "mp_coop_tbeam_polarity2" "map" "mp_coop_tbeam_polarity3" "map" "mp_coop_tbeam_maze" "map" "mp_coop_tbeam_end" } "chapter_5" { "map" "mp_coop_paint_come_along" "map" "mp_coop_paint_redirect" "map" "mp_coop_paint_bridge" "map" "mp_coop_paint_walljumps" "map" "mp_coop_paint_speed_fling" "map" "mp_coop_paint_red_racer" "map" "mp_coop_paint_speed_catch" "map" "mp_coop_paint_longjump_intro" } "chapter_6" { "map" "mp_coop_separation_1" "map" "mp_coop_tripleaxis" "map" "mp_coop_catapult_catch" "map" "mp_coop_2paints_1bridge" "map" "mp_coop_paint_conversion" "map" "mp_coop_bridge_catch" "map" "mp_coop_laser_tbeam" "map" "mp_coop_paint_rat_maze" "map" "mp_coop_paint_crazy_box" } } }
  1. After saving and restarting the game you should have access to missing levels.

Keep in mind that scores from these levels are not updated automatically on iVerb's CM leaderboard. Because of that, you have to submit scores manually. In-game leaderboard, however, still works fine.