Difference between revisions of "Welcome"

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=Overview=
 
=Overview=
A guide to try and link together all you need to get Portal 2 Speedruns up and running.  
+
A guide to link together all the downloads and resources you need to get Portal 2 speedruns up and running.
 +
 
  
 
=Setup=
 
=Setup=
 +
{{P2_Video|url=https://www.youtube.com/watch?v=ykBHtRd8Oyg|desc=Setup Guide For Portal 2}}
 
Setting up Portal 2 for speedruns isn't too difficult, but there are a few things you should get quickly familiar with.  
 
Setting up Portal 2 for speedruns isn't too difficult, but there are a few things you should get quickly familiar with.  
  
 
*Portal 2 speedruns are done on the current steam version of the game, no downgrading is needed.
 
*Portal 2 speedruns are done on the current steam version of the game, no downgrading is needed.
*[[SAR]] is ''highly'' recommended.
+
*Using [[SAR]] is ''highly'' recommended (See below for information).
*Livesplit is also used for single player full game runs, and can be linked with SAR for accurate timing.
+
*LiveSplit can also be used for runs, and can be linked with SAR for accurate timing and pausing during loads.
  
 
==Source Auto Record (SAR)==
 
==Source Auto Record (SAR)==
 +
Portal 2 speedrunners use [[SAR]] to time runs and to add quality of life commands to the game to make speedrunning less of a hassle. This includes adding commands to accurately time your runs, lowering loading times and making demo recording easier.
  
Portal 2 Speedrunners use [[SAR]] to time single player runs and to add quality of life commands to the game to make speedrunning less of a hassle. This includes commands to accurately time your runs, lower loading times and make demo recording easier.
+
You can download the latest version of SAR at [https://github.com/p2sr/sourceautorecord/releases SAR's GitHub Page]. It is also recommended you download the <code>SAR.pdb</code> file, as it expands crash logs to give more information, if Portal 2 were to ever crash.
  
The wiki page for [[SAR]] here gives...
+
Installing SAR and the pdb is as easy as placing it in your Portal 2 install, <code>(steam installation)\steamapps\common\Portal 2</code>.
*Links to the most up-to-date version of [[SAR]]
 
*How to install [[SAR]] and link it with [https://livesplit.org/downloads/ Livesplit]
 
*A large list of helpful commands and how to use them.
 
*A link to the entire list of SAR [https://github.com/p2sr/SourceAutoRecord/blob/master/doc/cvars.md cvars].
 
  
==Demos==
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The wiki page for [[SAR]] gives more information on many of SAR's features and commands, as well as customizing the plugin to your liking.
  
[[Demo]]s in Portal 2 are often used as a means of proof for runs. They're a lightweight recording method that take up virtually no system resources, and are easy to submit for runs.
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==srconfigs==
 +
[https://github.com/p2sr/srconfigs srconfigs] is a set of configuration files designed to take advantage of many of SAR's features, and automatically set up Portal 2 for speedrunning.
  
The wiki page on [[Demo]]s gives information on:
+
To install srconfigs:
*Demos
+
# Head to the [https://s.portal2.sr/srconfigs srconfigs Releases page], and download the newest ZIP.
*Methods of recording (traditional and with [[SAR]])
+
# Open up the configs folder in your Portal 2 install (<code>(steam installation)\steamapps\common\Portal 2\portal2\cfg</code>).
*Saving locations
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# Open up the srconfigs ZIP, open the srconfigs folder inside of that, and then place all of the folders and CFG files inside of the cfg folder, so that file paths look like <code>Portal 2\portal2\cfg\autoexec.cfg</code>, <code>Portal 2\portal2\cfg\extra.cfg</code>, <code>Portal 2\portal2\cfg\mtriggers\mtriggers.cfg</code>, etc.
*Rendering
+
# Inside Portal 2, bind your scrollwheel to +scrollup and +scrolldown, you can do this by typing <code>bind mwheelup +scrollup</code> and <code>bind mwheeldown +scrolldown</code> into console.
  
==Full Game Single Player Setup==
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The [https://github.com/p2sr/srconfigs/blob/master/README.md README] file on the srconfigs GitHub page goes in depth with binds, customizations, and more to customize Portal 2 to how you like, and is highly recommended to read over.
{{P2_Video|url=https://www.youtube.com/watch?v=TA8XI_Kv9iw|desc=Setup Guide For Portal 2, with a focus on Full Game}}
 
  
===Container Ride Save===
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==Vault Save==
 +
Vault Save is a save file that many speedrunners use to skip the 5 minute long cutscene at the start of Portal 2's Singleplayer campaign. It is fully allowed, and recommended for runner's sanities.
  
The save file and demo file for the container ride save can be found on the [https://www.speedrun.com/portal_2/resources resources page of speedrun.com]. To add the save, you must place it in <code>(steam installation)\steamapps\common\Portal 2\portal2\SAVE\(numbers)</code> where <code>(steam installation)</code> is where your portal 2 game is installed and <code>(numbers)</code> is a string of numbers that represents your steam ID.
+
To install Vault Save:
 +
# Head to the [https://www.speedrun.com/portal_2/resources resources page of Speedrun.com], and download the Vault Save.
 +
# Open the ZIP file you downloaded, and place the <code>.sav</code> file into <code>Portal 2\portal2\SAVE\(numbers)</code>, where (numbers) is a string of numbers that represents your Steam ID.
 +
# The associated <code>.dem</code> file does not need to go into the aforementioned folder. It can be used for timing the demos of your speedrun, if need be, but it is not needed for gameplay.
 +
# If you use srconfigs, run the command <code>svar_set sp_use_save 2</code> to enable it to load when you run do_reset.
  
The demo file does not need to go here, it can be used for timing the demos of your run, or if you want to render out your run for others to see, but is not needed for gameplay.
+
==Configuring SAR with LiveSplit==
 +
[https://livesplit.org LiveSplit] can be used to show the sections in a speedrun, for Portal 2 these are the 62 maps, and can display information like personal bests, segment bests, time save, and more.
  
===Full Game Demo Recording===
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To use SAR with LiveSplit:
 +
# Download LiveSplit from the [https://livesplit.org/downloads site's downloads page], and extract the ZIP file into the directory where you wish to install LiveSplit.
 +
# Head to the [https://www.speedrun.com/portal_2/resources resources page of Speedrun.com], and download the splits file for the category you plan to run. <code>Portal 2 Blank Splits (w/ Subsplits)</code> for Singleplayer, and the <code>Coop AMC, AC, or Any% Splits</code> for one of the Coop categories. Ensure to extract the ZIP file you download.
 +
# Open up the Splits file with LiveSplit. You can do this by opening LiveSplit and going to <code>Right click > Open Splits > From File</code> and select the <code>.lss</code> file you downloaded and extracted.
 +
# To get SAR connected to LiveSplit, head to <code>Right click > Edit Splits</code>, and select the ACTIVATE button where it says "Game Time and Auto Splitting are available. (By NeKz and mlugg)".
  
Recording demos is as simple as typing <code>record demoname</code> in console (''demoname'' can be replaced by any name). The SAR command <code>sar_autorecord 1</code> is used in full game runs, and allows demo recording to continue automatically between level transitions / deaths / loads.  
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==Starting a Speedrun==
 +
With srconfigs installed, the only thing you need to do to start a speedrun is to run the command <code>do_reset</code> into the Developer Console. Demos will automatically start recording, the timer will be automatically reset, and the Container Ride Save will automatically load.
  
*If you are using the '''container ride save''', you must start recording before your crosshair appears (which happens once the container has broken through the wall)
+
It should be noted that srconfigs attempts to load this save's predecessor, Container Ride Save (CRS), automatically. To change it to use Vault Save, users can run <code>svar_set sp_use_save 2</code> in the in-game console.
*If you're ''not'' using the '''container ride save'''. Be sure to pause your game before the wakeup animation is completed, and start recording a demo
 
*To end a run, stop recording demos once you've shot the moon at the end of the game using the console command <code>stop</code>
 
  
==Coop Setup==
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=Gameplay=
 +
Here's a short guide to start you with learning basic movement and routes for Portal 2. For any questions about gameplay, head to the <code>#gameplay-help</code> channel on our [https://discord.gg/p2sr Discord server].
  
''Main article: [[Coop Run]]''
+
==Bunnyhopping==
 
 
=Binds / Config=
 
 
 
==Enabling Developer Console==
 
 
 
Commands and certain binds can only be entered from the developer console. To enable the developer console, follow this path
 
 
 
'''Options -> Keyboard/Mouse -> Allow Developer Console'''
 
 
 
To open the console, use the <code>`/~</code> key, at the upper-left-hand corner of your keyboard.
 
 
 
==Basic Binds==
 
Bind follow a simple formula: <code>bind <key> <command></code>
 
Many binds can be reassigned in the <code>Keyboard/Mouse</code> options menu. However, there are many things that can only be done using console binds.
 
 
 
All Portal 2 speedrunners bind the <code>+jump</code> action to their mouse wheel (either up or down) in order to jump as soon as they hit the ground, without needing to precisely time their inputs.
 
This can be done using either of these:
 
 
 
*<code>bind mwheelup +jump</code>
 
*<code>bind mwheeldown +jump</code>
 
 
 
For precise aiming, a sensitivity bind can be useful (ex: [[Secret Panel]]).
 
*<code>bind key "sensitivity value"</code> (Example: <code>bind q "sensitivity 1"</code>)
 
 
 
'''Coop taunts''' can be important for coop runs.
 
*<code>bind key taunt</code> - Used for air taunts, will not bring up taunt menu on the ground.
 
*<code>bind key +mouse_menu_taunt</code> - Brings up bot taunt menu.
 
 
 
For seeing the '''partner view''', the key is often bound to <code>w</code>, so that it can be kept up constantly.
 
*<code>bind w "+forward; +remote_view"</code> - makes <code>w</code> move you forward, and brings up the partner view for the rest of the level.
 
 
 
===Bind Rules===
 
<pre style="color:red">NOTE: Assigning multiple action (+) commands to a single key is banned (+remote_view is the exception)</pre>
 
Read more on the [https://docs.google.com/document/d/1xzN3vX4en2UCDeB3HPd_3D2zLaVkNsVtiNFyM0qlEXs Challenge Mode Rules] or the [https://www.speedrun.com/Portal_2 Full Game Rules]
 
 
 
==Execs==
 
In the source engine, [[.cfg Files]] are used as a way to save commands in a file, and run all those commands at once by running it through the game.
 
 
 
Plugins must be loaded and unloaded at startup and shutdown of Portal 2. This means that any [[SAR]] commands you use will be reset to defaults upon exiting the game. We highly recommend reading up on [[.cfg Files]], [[autoexec]]s and [[Alias]]es.
 
 
 
An example autoexec for fullgame would consist of these commands [https://drive.google.com/drive/folders/1f4UGomomOzWOxMiJ2ugq8L5vWznaLzfB?usp=sharing Download a quickstart here]):
 
 
 
*<code>sar_speedrun_start_on_load 0</code> - Prevents immediate start when loading into the level
 
*<code>sar_autorecord 1</code> - Will continue demo recordings after death and through level transitions
 
*<code>sar_speedrun_offset 16868</code>  - Offset for your timer to work with the containerridesave
 
*<code>sar_speedrun_time_pauses 0</code> - Timer will not continue while paused (Be sure to look into rules about pause abuse)
 
*<code>cl_showpos 1</code> - Shows your player's look angle, and position and velocity (Used for Secret Panel, Column Blocker, and Three Gels)
 
*<code>sar_speedrun_reset</code> - Resets your run
 
 
 
'''Note''': If <code>cl_showpos 1</code>'s text is too small for you, feel free to replace it with the equivalent <code>sar_hud</code> values on the [[SAR]] page, also listed below.
 
 
 
*<code>sar_hud_default_font_index 1</code>
 
*<code>sar_hud_default_padding_y 5</code>
 
*<code>sar_hud_default_spacing 5</code>
 
*<code>sar_hud_velocity 1</code>
 
*<code>sar_hud_position 2</code>
 
*<code>sar_hud_angles 2</code>
 
*<code>sar_hud_precision 3</code> - 3/4 is more widely used, up-to 6 is allowed, 2 mimics <code>cl_showpos 1</code>
 
 
 
=Gameplay=
 
 
{{P2_Video|url=https://www.youtube.com/watch?v=lAgFkSNw2pw|desc=Bunnyhopping Tutorial}}
 
{{P2_Video|url=https://www.youtube.com/watch?v=lAgFkSNw2pw|desc=Bunnyhopping Tutorial}}
==Bunnyhopping==
 
 
The core movement method of Portal 2 is Bunnyhopping. Useful resources and help for bunnyhopping can be found here on our wiki. [[Bunnyhopping help]] provides videos and information on not only bunnyhopping, but also how to go about getting help improving your hops from other runners.
 
The core movement method of Portal 2 is Bunnyhopping. Useful resources and help for bunnyhopping can be found here on our wiki. [[Bunnyhopping help]] provides videos and information on not only bunnyhopping, but also how to go about getting help improving your hops from other runners.
  
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One of the most useful glitches/exploits in Portal 2 is the [[Reportal]].  
 
One of the most useful glitches/exploits in Portal 2 is the [[Reportal]].  
  
A newer, and more powerful variant, the [[Super-Reportal]] is becoming more widely used and popular now in the game. It operates in a similar way, but involves a method of getting the player stuck, and chaining multiple reportals.
+
A newer, and more powerful variant, the [[Reportal#Super Reportal|Super Reportal]] is becoming more widely used and popular now in the game. It operates in a similar way, but involves a method of getting the player stuck, and chaining multiple reportals.
  
 
==Learning Routes==
 
==Learning Routes==
 
+
YouTube Playlists:
[https://youtu.be/ZjQJmEPy50Y?list=PLc4Y8DtiFCXDcrbhmmnObxw7n7GoiTIwn This playlist] includes all of Can't Even's full game tutorial videos. It's currently the most up-to-date resources for all of the maps in the game.
+
* [https://www.youtube.com/playlist?list=PLIGHJbDLEQ_D7td1BRGdlHjLRMZ_S0nYh Full Game Singleplayer Tutorial]
 +
* [https://www.youtube.com/playlist?list=PLWahd0AHISYOJuUhxUUUl6OlQ2JkEX_iF Airhead's Full Game Co-op Tutorial]
 +
* [https://www.youtube.com/playlist?list=PLPzgoQCR7eDYoJyg7D2ul5sf3JG_J_dzb Unity's Singleplayer Challenge Mode Tutorials]
 +
* [https://www.youtube.com/playlist?list=PLPzgoQCR7eDYtmiRDWvOhLdOQQz7hJNnq Unity's Co-op Challenge Mode Tutorials]
  
 
For much more detailed information on maps, check out the wiki's [[List of Singleplayer maps]] and [[List of Co-op maps]] check to see if the chamber you need help on has information on it. Many of the pages are still a work-in-progress, but it is by-far the most in-depth information available on these chambers.
 
For much more detailed information on maps, check out the wiki's [[List of Singleplayer maps]] and [[List of Co-op maps]] check to see if the chamber you need help on has information on it. Many of the pages are still a work-in-progress, but it is by-far the most in-depth information available on these chambers.
  
 
[[Category:Help]]
 
[[Category:Help]]

Latest revision as of 22:00, 13 November 2023

P2 background.jpg

Welcome


Overview

A guide to link together all the downloads and resources you need to get Portal 2 speedruns up and running.


Setup

Setup Guide For Portal 2

Setting up Portal 2 for speedruns isn't too difficult, but there are a few things you should get quickly familiar with.

  • Portal 2 speedruns are done on the current steam version of the game, no downgrading is needed.
  • Using SAR is highly recommended (See below for information).
  • LiveSplit can also be used for runs, and can be linked with SAR for accurate timing and pausing during loads.

Source Auto Record (SAR)

Portal 2 speedrunners use SAR to time runs and to add quality of life commands to the game to make speedrunning less of a hassle. This includes adding commands to accurately time your runs, lowering loading times and making demo recording easier.

You can download the latest version of SAR at SAR's GitHub Page. It is also recommended you download the SAR.pdb file, as it expands crash logs to give more information, if Portal 2 were to ever crash.

Installing SAR and the pdb is as easy as placing it in your Portal 2 install, (steam installation)\steamapps\common\Portal 2.

The wiki page for SAR gives more information on many of SAR's features and commands, as well as customizing the plugin to your liking.

srconfigs

srconfigs is a set of configuration files designed to take advantage of many of SAR's features, and automatically set up Portal 2 for speedrunning.

To install srconfigs:

  1. Head to the srconfigs Releases page, and download the newest ZIP.
  2. Open up the configs folder in your Portal 2 install ((steam installation)\steamapps\common\Portal 2\portal2\cfg).
  3. Open up the srconfigs ZIP, open the srconfigs folder inside of that, and then place all of the folders and CFG files inside of the cfg folder, so that file paths look like Portal 2\portal2\cfg\autoexec.cfg, Portal 2\portal2\cfg\extra.cfg, Portal 2\portal2\cfg\mtriggers\mtriggers.cfg, etc.
  4. Inside Portal 2, bind your scrollwheel to +scrollup and +scrolldown, you can do this by typing bind mwheelup +scrollup and bind mwheeldown +scrolldown into console.

The README file on the srconfigs GitHub page goes in depth with binds, customizations, and more to customize Portal 2 to how you like, and is highly recommended to read over.

Vault Save

Vault Save is a save file that many speedrunners use to skip the 5 minute long cutscene at the start of Portal 2's Singleplayer campaign. It is fully allowed, and recommended for runner's sanities.

To install Vault Save:

  1. Head to the resources page of Speedrun.com, and download the Vault Save.
  2. Open the ZIP file you downloaded, and place the .sav file into Portal 2\portal2\SAVE\(numbers), where (numbers) is a string of numbers that represents your Steam ID.
  3. The associated .dem file does not need to go into the aforementioned folder. It can be used for timing the demos of your speedrun, if need be, but it is not needed for gameplay.
  4. If you use srconfigs, run the command svar_set sp_use_save 2 to enable it to load when you run do_reset.

Configuring SAR with LiveSplit

LiveSplit can be used to show the sections in a speedrun, for Portal 2 these are the 62 maps, and can display information like personal bests, segment bests, time save, and more.

To use SAR with LiveSplit:

  1. Download LiveSplit from the site's downloads page, and extract the ZIP file into the directory where you wish to install LiveSplit.
  2. Head to the resources page of Speedrun.com, and download the splits file for the category you plan to run. Portal 2 Blank Splits (w/ Subsplits) for Singleplayer, and the Coop AMC, AC, or Any% Splits for one of the Coop categories. Ensure to extract the ZIP file you download.
  3. Open up the Splits file with LiveSplit. You can do this by opening LiveSplit and going to Right click > Open Splits > From File and select the .lss file you downloaded and extracted.
  4. To get SAR connected to LiveSplit, head to Right click > Edit Splits, and select the ACTIVATE button where it says "Game Time and Auto Splitting are available. (By NeKz and mlugg)".

Starting a Speedrun

With srconfigs installed, the only thing you need to do to start a speedrun is to run the command do_reset into the Developer Console. Demos will automatically start recording, the timer will be automatically reset, and the Container Ride Save will automatically load.

It should be noted that srconfigs attempts to load this save's predecessor, Container Ride Save (CRS), automatically. To change it to use Vault Save, users can run svar_set sp_use_save 2 in the in-game console.

Gameplay

Here's a short guide to start you with learning basic movement and routes for Portal 2. For any questions about gameplay, head to the #gameplay-help channel on our Discord server.

Bunnyhopping

Bunnyhopping Tutorial

The core movement method of Portal 2 is Bunnyhopping. Useful resources and help for bunnyhopping can be found here on our wiki. Bunnyhopping help provides videos and information on not only bunnyhopping, but also how to go about getting help improving your hops from other runners.

Reportals

One of the most useful glitches/exploits in Portal 2 is the Reportal.

A newer, and more powerful variant, the Super Reportal is becoming more widely used and popular now in the game. It operates in a similar way, but involves a method of getting the player stuck, and chaining multiple reportals.

Learning Routes

YouTube Playlists:

For much more detailed information on maps, check out the wiki's List of Singleplayer maps and List of Co-op maps check to see if the chamber you need help on has information on it. Many of the pages are still a work-in-progress, but it is by-far the most in-depth information available on these chambers.