Repulsion Intro

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Map sp a3 jump intro.jpg

Repulsion Intro
  • Previous Map Cave Johnson
  • File Name sp_a3_jump_intro
  • Appearance The Fall
  • Native to Challenge Mode Yes
  • World Record loading...
  • Least Portals loading...
  • Next Map Bomb Flings

Overview

Repulsion Intro is the 4th chamber of the Chapter 'The Fall', and is the formal introduction of the Blue gel.

General Route

Setup for Seamshot

The general route varies depending on the skill level. To complete the first room, a seamshot can be done, portaling through the wall and onto a raised portal surface beyond the first room ending. This skips needing the cube, and is among the fastest ways of completion. Continuing into the second room, elevating to the second level can be approached multiple ways. Amongst the ways are flinging yourself up through a portal on the wall, flinging yourself onto a beam next to the portal surface, and retrieving the cube (intended).

Once up on the second level, you may hop across using the blue gel to retrieve the cube. Alternatively, you may use a splatter of gel on the left side to jump and grab the cube. From here, you complete the chamber as intended.

Seamshot

RepulsionIntroSeamshot.jpg Where to aim for the seamshot

The discovery of the seamshot has replaced the need for the traditional full game route of needing to either button stick, or to do the level as intended. The seamshot is faster than doing Cube Clip Jr. For this to work, portal up to the part of the level with the floor button, and stand in the corner between the two portalable surfaces. From here, orient your crosshair to the intersection of the portable surface, ceiling and back wall. Depending on your method of showing coordinates, line up your x look angle either at -19.907 (with sar_hud_angles 1) or a high -19.90 (with cl_showpos 1)

Look Angle

ang: x = -19.907 with sar_hud_angles 1
or...
ang: x = High -19.90 with cl_showpos

Challenge Mode Specific

The Challenge Mode route for this chamber varies in multiple ways. Firstly, the button in the first room is glitched by very momentarily activating and de-activating the button, causing the door to stay open. Once the door is stuck open, a portal is shot onto a portal surface from above the fizzler. Next, the runner will retrieve a cube and perform a 'cube clip'. A cube clip is done by letting go of a cube through a portal, and quickly either moving and/or jumping into the cube, causing the game to clip you into a different position. In this case, the game clips us into the second floor of the next chamber, skipping a large portion of the puzzle.

Krzyhau's Step DAD setup.


Once the player has clipped through the floor, they will perform a more precise version of the button glitch seen in the General Route. Appropriately named 'Step DAD', this trick is performed by placing yourself on the very edge of the button and pressing the keys D and A in a D-A-D sequence. If successful, the second panel will be flipped despite nothing activating the button. A much easier setup also exists for this trick, which consists of lining up yourself with a part of the button texture, aiming at a certain position and tapping 'w', and then immediately hold A.

Full Game Specific

Full Game Dialogue

There are no dialogue cues or Elevator Cues for this map.

History