Difference between revisions of "Cube Momentum"

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{{P2_Infobox|Cube Momentum|Map_sp_a1_intro5.jpg|
 
{{P2_Infobox|Cube Momentum|Map_sp_a1_intro5.jpg|
*''File name'' sp_a1_intro5
+
*''Previous Map'' [[Smooth Jazz]]
 +
*''File Name'' sp_a1_intro5
 
*''Appearance'' [[Courtesy Call]]
 
*''Appearance'' [[Courtesy Call]]
*''Difficulty'' Easy
+
*''Native to Challenge Mode'' Yes
*''World Record'' 12.60 by Zypeh
+
*''World Record'' {{#p2sr:wr|sp:cube momentum}}
*''Least Portals'' 1 Portals
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*''Least Portals'' {{#p2sr:lp|sp:cube momentum}}
 +
*''Next Map'' [[Future Starter]]
 
}}
 
}}
 +
=Overview=
 +
'''Cube Momentum''' is easily the most complicated map up to this point in the game for most new players. Speedruns for this map, however, are fairly straightforward, and much easier than doing the map intended so long as you understand the concepts.
  
==Overview==
+
=General Route=
 +
{{P2_Image|CubeMomentumTigger.jpg|Location of the trigger that opens the Orange Portal}}
 +
After you circle jump out of the elevator, wall strafe up near the door, and stop with a small distance between you and the door. Similar to [[Smooth Jazz]], hopping under the door will be optimal for this map. The reasoning for this hop pattern is different in this map, as the trigger to open the orange portal for you is farther ahead, where the floor transitions into a more uniform surface. A good circle jump under the door gives you extra speed, allowing you to open the orange portal sooner.
  
'''Cube Momentum''' is easily the most complicated map up to this point in the game for most new players. Speedruns for this map, however, are fairly straight forward, and much easier than doing the map intended so long as you understand the concepts.
+
Shoot a portal on the smooth ground between you and the cage-like broken wall. Your goal is to fall through this portal and air strafe right, aiming towards the button. The fastest way to fall through the portal is if you crouch while falling. The current world record ''does not'' use this method, since it's a relatively new development. As you move to the right, your goal is to turn around, press the button, and turn back around in time to continue walking towards the wall on the right side.
  
==General Route==
+
Once you reach the wall, shoot your blue portal onto it, then [[Portal Stand]] so you can see the raised area with the exit door and floor button to your left. A quick overview/tutorial of the portal stand is that you want to be standing in a portal, shoot a new portal to the left wall near the floor button, then push backwards into the orange portal you came out of to avoid being pushed out by the portal. If you're having trouble, hugging the orange portal too tight will result in your being pushed out more often than not, you want to be relatively far out of the orange portal, just without falling.
  
[[File:CubeMomentumTigger.jpg|thumb|Location of the trigger that opens the Orange Portal]]
+
When shooting the portal near the floor button, the farther away your portal is from the right corner of the wall, the faster you can reach the exit door at the end, but the harder it is to aim the follow up shot underneath the cube dropper on the right. [[Zypeh]], in his world record, shoots more than a panel away from the corner, but newer runners are encouraged to shoot closer to the corner if they are struggling with the follow up shot.
After you circle jump out of the elevator, wall strafe up near the door, and stop with a small distance between you and the door. Similar to [[Smooth Jazz]], hopping under the door will be optimal for this map. The reasoning for this hop pattern is different in this map, as the trigger to open the orange portal for you is farther ahead, once the floor transitions into a more uniform surface. A good circle jump under the door give you extra speed, and allows you to open that orange portal sooner.
 
  
Your goal is to fall through your portal on the ground, and air strafe left, to where the button is. The fastest way to fall through the portal, is if you crouch while falling through. The world record ''does not'' use this method, as it's a relatively new development. As you move to the right, your goal is to turn around, press the button, and turn back around in time to continue walking towards the wall.  
+
After shooting the blue portal and stepping back through the orange, aim towards the cube dropper on the right and shoot under the cube. There are fast / safe variants detailed in the Challenge Mode / Full Game sections, but the basic method for getting the cube is to shoot underneath it, turn left to face the nearby wall, wait a fraction of a second, then place a new portal in front of you and grab the cube that has just fallen onto the other side of the portal (this is a [[Single Portal Cube Grab]]).
  
Once you reach the wall, you want to shoot your blue portal in front of you, and [[Portal Stand]] with a portal near the floor button on your left. A quick overview/tutorial of the portal stand in Cube Momentum is that you want to be standing in a portal, shoot a new portal to the left wall, then push backwards into the orange portal you came out of to avoid being pushed out by the portal. If you're having trouble, hugging the orange portal too tight will result in your being pushed out more often than not, you want to be relatively far out of the orange portal, just without falling.  
+
Once you have the cube, hold your <code>+back</code> key and reverse past the button. We hold the <code>+back</code> key because there is a small delay between picking up and being able to drop a cube. This delay lasts roughly the same time it takes to move past the button, so it is ideal to move backwards, drop the cube on the button, and then hop through the door.
  
Shooting the portal to the left wall, near the floor button. The farther away your portal is from the corner of the wall, the faster you can reach the door at the end, but the harder it is to aim the follow up shot underneath the cube following from the dropper to your right. [[Zypeh]], in his world record, shoots more than a panel away from the corner. But newer runners are encouraged to shoot closer to the corner if they are struggling with the follow up shot.
+
=Challenge Mode Specific=
 
+
{{P2_Video|url=https://www.youtube.com/watch?v=U1KdYrSnbVA|desc=World Record run by [[Swagatron]]}}
Once you've pushed back through the orange portal, and come out near the button, aim over to the dropper on the right, and shoot under the cube. There is a faster, and a less risky version recommended for single segment. These will be discussed in the Challenge Mode/Single Segment Specific sections. But the general method of getting the [[Single Portal Cube Grab]] is to shoot under the cube, wait for a fraction of a second, then replace the portal in front of you, and grab the cube that was coming out of the orange portal when you re-shot.
+
In Challenge Mode, the main optimizations are to try to strafe as far to the right as possible when leaving the first portal, and hit the button with a (larger than will initially feel comfortable) turn to the right.
 
 
Once you have the cube, hold your backwards key, and look towards the button. We hold the backwards key, as there is a delay between picking up, and being able to drop a cube. Roughly around the time you're past the floor button, you should be able to drop the cube onto the button, and hop through the door.
 
 
 
==Challenge Mode Specific==
 
 
 
In challenge mode, the main optimizations are to try to strafe as far to the right as possible leaving the first portal, and hit the button with a (larger than will initially feel comfortable) turn to the right.
 
  
 
During your portal stand, you want to shoot farther to the left, so that you come out closer to the door. This makes shooting under the cube more challenging, but the muscle memory for the line-up comes with practice.
 
During your portal stand, you want to shoot farther to the left, so that you come out closer to the door. This makes shooting under the cube more challenging, but the muscle memory for the line-up comes with practice.
 
+
==Faster Cube Grab==
 
 
===Faster Cube Grab===
 
 
 
{{P2_Wrapper|<div>
 
 
 
 
The fastest way to get the cube in Cube Momentum, is to:
 
The fastest way to get the cube in Cube Momentum, is to:
 
 
# Make sure that you finish your portal stand quickly. Your timer on this strategy begins once you hit the button, so you'll have to be quick.
 
# Make sure that you finish your portal stand quickly. Your timer on this strategy begins once you hit the button, so you'll have to be quick.
 
# Shoot the portal for the cube ''while'' the cube is still falling.  
 
# Shoot the portal for the cube ''while'' the cube is still falling.  
# Replace the portal, and hit your '+use' key as soon as possible.  
+
# Replace the portal, and hit your '+use' key to grab the cube as soon as possible.  
 
 
 
If done correctly, the cube should come through the portal, towards you, as opposed to falling outside the portal, as it does in the slower, more consistent strategy, where you'll need to stand by your portal to grab it. With this strategy, you should be able to start moving backwards almost as soon as you finish your portal stand.
 
If done correctly, the cube should come through the portal, towards you, as opposed to falling outside the portal, as it does in the slower, more consistent strategy, where you'll need to stand by your portal to grab it. With this strategy, you should be able to start moving backwards almost as soon as you finish your portal stand.
  
</div>{{P2_Video|G6YvPXfZN-I|0|World Record run for Cube Momentum by [[Zypeh]]}}}}
+
=Full Game Specific=
 +
{{P2_Video|url=https://www.youtube.com/watch?v=42J-NzMNlME|time=210|desc=Example in a Single Segment run by [[Can't Even]]}}
 +
==Safer Cube Grab==
 +
This method is far safer than the challenge mode approach while not losing much time. Even in challenge mode, this method can be used to earn a time on the leaderboard if performed quickly.
  
==Single Segment Specific==
+
To perform this method:
===Safer Cube Grab===
+
# After you step backwards out of the portal stand, look right to where the cube is on the floor underneath the dropper.
 +
# Shoot a portal under the cube, then quickly look at the wall next to you and re-shoot. You want to stand near where you're going to shoot the second portal, as the cube might be out of your reach if you're too far from the portal.
 +
It is possible to shoot the final portal too quickly, preventing the cube from falling through the portal you shot underneath it (if you look back towards the cube dropper and the cube is still there, this is likely what happened). Practice to get a good feel for the timing, as this map is almost entirely muscle memory.
 +
==Full Game Dialogue==
 +
'''Note: Dialogue can sometimes fail to trigger with non-centered cube placement. Attempt to place the cube in the center of the floor button to ensure the dialogue triggers.'''
  
{{P2_Wrapper|<div>
+
The optimal dialogue for the Elevator Fade is entering the elevator while the Announcer says "constructs."
 
 
This method is certainly safer, but it doesn't lose a massive amount of time. There is really no need to ever try the faster strategy in a Single Segment environment. And even in Challenge Mode, this method should still get you a time on the leader board if done quickly.
 
 
 
Here's the how to:
 
 
 
# After you come out of the portal stand, look at where the cube is on the floor under the dropper.
 
# Shoot the portal for the cube, and quickly look at the wall in front of you, and re-shoot. You want to stay near where you're going to shoot the second portal, as the cube could be farther out than you expect.
 
 
 
You want to practice this for a while, get a good feel for the timing, and work getting a good feel for the map's timings. This map is almost entirely muscle memory.
 
 
 
</div>{{P2_Video|42J-NzMNlME|210|Example of Cube Momentum in a Single Segment Run by [[Can't Even]]}}}}
 
 
 
==Single Segment Dialogue==
 
 
 
'''NOTE: Dialogue can sometimes fail to trigger with non-centered cube placement, attempt to place the cube in the center of the button to avoid dialogue not triggering at the end of the chamber'''
 
 
 
The optimal dialogue for the Elevator Fade is entering the elevator while the Announcer says "constructs"
 
  
 
''"Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone. All Aperture Science personality '''constructs [Enter Elevator]''' will remain functional in apocalyptic, low power environments of as few as 1.1 volts."''
 
''"Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone. All Aperture Science personality '''constructs [Enter Elevator]''' will remain functional in apocalyptic, low power environments of as few as 1.1 volts."''
 
 
[[Category:Maps]]
 
[[Category:Maps]]
 
[[Category:Singleplayer Maps]]
 
[[Category:Singleplayer Maps]]
 +
[[Category:Courtesy Call]]

Latest revision as of 16:06, 27 October 2022

Map sp a1 intro5.jpg

Cube Momentum

Overview

Cube Momentum is easily the most complicated map up to this point in the game for most new players. Speedruns for this map, however, are fairly straightforward, and much easier than doing the map intended so long as you understand the concepts.

General Route

CubeMomentumTigger.jpg Location of the trigger that opens the Orange Portal

After you circle jump out of the elevator, wall strafe up near the door, and stop with a small distance between you and the door. Similar to Smooth Jazz, hopping under the door will be optimal for this map. The reasoning for this hop pattern is different in this map, as the trigger to open the orange portal for you is farther ahead, where the floor transitions into a more uniform surface. A good circle jump under the door gives you extra speed, allowing you to open the orange portal sooner.

Shoot a portal on the smooth ground between you and the cage-like broken wall. Your goal is to fall through this portal and air strafe right, aiming towards the button. The fastest way to fall through the portal is if you crouch while falling. The current world record does not use this method, since it's a relatively new development. As you move to the right, your goal is to turn around, press the button, and turn back around in time to continue walking towards the wall on the right side.

Once you reach the wall, shoot your blue portal onto it, then Portal Stand so you can see the raised area with the exit door and floor button to your left. A quick overview/tutorial of the portal stand is that you want to be standing in a portal, shoot a new portal to the left wall near the floor button, then push backwards into the orange portal you came out of to avoid being pushed out by the portal. If you're having trouble, hugging the orange portal too tight will result in your being pushed out more often than not, you want to be relatively far out of the orange portal, just without falling.

When shooting the portal near the floor button, the farther away your portal is from the right corner of the wall, the faster you can reach the exit door at the end, but the harder it is to aim the follow up shot underneath the cube dropper on the right. Zypeh, in his world record, shoots more than a panel away from the corner, but newer runners are encouraged to shoot closer to the corner if they are struggling with the follow up shot.

After shooting the blue portal and stepping back through the orange, aim towards the cube dropper on the right and shoot under the cube. There are fast / safe variants detailed in the Challenge Mode / Full Game sections, but the basic method for getting the cube is to shoot underneath it, turn left to face the nearby wall, wait a fraction of a second, then place a new portal in front of you and grab the cube that has just fallen onto the other side of the portal (this is a Single Portal Cube Grab).

Once you have the cube, hold your +back key and reverse past the button. We hold the +back key because there is a small delay between picking up and being able to drop a cube. This delay lasts roughly the same time it takes to move past the button, so it is ideal to move backwards, drop the cube on the button, and then hop through the door.

Challenge Mode Specific

World Record run by Swagatron

In Challenge Mode, the main optimizations are to try to strafe as far to the right as possible when leaving the first portal, and hit the button with a (larger than will initially feel comfortable) turn to the right.

During your portal stand, you want to shoot farther to the left, so that you come out closer to the door. This makes shooting under the cube more challenging, but the muscle memory for the line-up comes with practice.

Faster Cube Grab

The fastest way to get the cube in Cube Momentum, is to:

  1. Make sure that you finish your portal stand quickly. Your timer on this strategy begins once you hit the button, so you'll have to be quick.
  2. Shoot the portal for the cube while the cube is still falling.
  3. Replace the portal, and hit your '+use' key to grab the cube as soon as possible.

If done correctly, the cube should come through the portal, towards you, as opposed to falling outside the portal, as it does in the slower, more consistent strategy, where you'll need to stand by your portal to grab it. With this strategy, you should be able to start moving backwards almost as soon as you finish your portal stand.

Full Game Specific

Example in a Single Segment run by Can't Even

Safer Cube Grab

This method is far safer than the challenge mode approach while not losing much time. Even in challenge mode, this method can be used to earn a time on the leaderboard if performed quickly.

To perform this method:

  1. After you step backwards out of the portal stand, look right to where the cube is on the floor underneath the dropper.
  2. Shoot a portal under the cube, then quickly look at the wall next to you and re-shoot. You want to stand near where you're going to shoot the second portal, as the cube might be out of your reach if you're too far from the portal.

It is possible to shoot the final portal too quickly, preventing the cube from falling through the portal you shot underneath it (if you look back towards the cube dropper and the cube is still there, this is likely what happened). Practice to get a good feel for the timing, as this map is almost entirely muscle memory.

Full Game Dialogue

Note: Dialogue can sometimes fail to trigger with non-centered cube placement. Attempt to place the cube in the center of the floor button to ensure the dialogue triggers.

The optimal dialogue for the Elevator Fade is entering the elevator while the Announcer says "constructs."

"Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not alone. All Aperture Science personality constructs [Enter Elevator] will remain functional in apocalyptic, low power environments of as few as 1.1 volts."