Difference between revisions of "Ceiling Catapult"

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*''Appearance'' [[The Return]]
 
*''Appearance'' [[The Return]]
 
*''Native to Challenge Mode'' Yes
 
*''Native to Challenge Mode'' Yes
*''World record:'' {{#p2sr:wr|sp:ceiling catapult}}
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*''World Record'' {{#p2sr:wr|sp:ceiling catapult}}
*''Least portals:'' {{#p2sr:lp|sp:ceiling catapult}}
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*''Least Portals'' {{#p2sr:lp|sp:ceiling catapult}}
 
}}
 
}}
 
 
=Overview=
 
=Overview=
 
Ceiling Catapult is the first chamber of the Third Chapter, 'The Return'.
 
Ceiling Catapult is the first chamber of the Third Chapter, 'The Return'.
 
 
=General Route=
 
=General Route=
The General Route begins by performing a Double Dialogue Skip, which is a skip achieved by activating a trigger - only intended to be activated once per catapult - a total of 3 times in 1 fling. This is done by precisely timing crouches to repeatedly change the size of your hitbox to activate the trigger multiple times. {{P2_Video|url=https://www.youtube.com/watch?v=RTzFl_oMzE0|time=0|desc=Demonstration and Tutorial for Double Dialogue Skip.}}
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{{P2_Video|url=https://www.youtube.com/watch?v=RTzFl_oMzE0|desc=Demonstration and Tutorial for Double Dialogue Skip.}}
 
+
The General Route begins by performing a Double Dialogue Skip, which is a skip achieved by activating a trigger - only intended to be activated once per fling - a total of 3 times in 1 fling. This is done by precisely timing crouches to repeatedly change the size of your hitbox to activate the trigger multiple times.  
Once the player has launched through the ceiling portal, there are many approaches to complete the chamber. Amongst the fastest is to replace the portal below the button that drops the cube, fall back through and hit the catapult, hit the button and place a portal to reach the cube platform. Once the cube has been retrieved and the laser has been re-directed to the wall portal surface, the player can place a portal on and then stand on top of the slanted portal surface near the exit, and strafe into an opposite portal, flinging to the exit. From there they can complete the chamber as intended.
 
  
 +
Once the player has launched through the ceiling portal, there are many approaches to complete the chamber. Among the fastest is to replace the portal below the button that drops the cube, fall back through and hit the catapult, hit the button and place a portal to reach the cube platform. Once the cube has been retrieved and the laser has been re-directed to the wall portal surface, the player can place a portal on and then stand on top of the slanted portal surface near the exit, and strafe into an opposite portal, flinging to the exit. From there they can complete the chamber as intended.
 
=Challenge Mode Specific=
 
=Challenge Mode Specific=
 
For the Challenge Mode Route, a skip called Ceiling Skip is performed. This skip involves pressing against an invisible wall above the catapult and strafing to a ledge of debris near the Observation room. From this position, the player can jump off the debris and jump on a very small brush jutting out from the Observation room frame, allowing them to clear the gap to the rest of the chamber.  
 
For the Challenge Mode Route, a skip called Ceiling Skip is performed. This skip involves pressing against an invisible wall above the catapult and strafing to a ledge of debris near the Observation room. From this position, the player can jump off the debris and jump on a very small brush jutting out from the Observation room frame, allowing them to clear the gap to the rest of the chamber.  
  
From this point, the runner portals ontop of the slanted surface near the exit, strafes into a portal and activates the button, [[Reportal|Reportals]] to grab the cube over the glass wall, and reportals to the end.  
+
From this point, the runner portals on top of the slanted surface near the exit, strafes into a portal and activates the button, [[Reportal|Reportals]] to grab the cube over the glass wall, and reportals to the end.  
 
<gallery>
 
<gallery>
 
CeilingCatapultClipBrush.jpg|thumb|The size of the brush
 
CeilingCatapultClipBrush.jpg|thumb|The size of the brush
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CeilingCatapultStanding.jpg|thumb|The player standing on the ledge
 
CeilingCatapultStanding.jpg|thumb|The player standing on the ledge
 
</gallery>
 
</gallery>
 
 
=Full Game Specific=
 
=Full Game Specific=
 
 
==Full Game Dialogue==
 
==Full Game Dialogue==
 
There are no dialogue cues or [[Elevator Cues]] for this map.
 
There are no dialogue cues or [[Elevator Cues]] for this map.
 
 
=History=
 
=History=
  

Revision as of 19:23, 14 September 2021

Map sp a2 sphere peek.jpg

Ceiling Catapult
  • File name sp_a2_sphere_peek
  • Appearance The Return
  • Native to Challenge Mode Yes
  • World Record loading...
  • Least Portals loading...

Overview

Ceiling Catapult is the first chamber of the Third Chapter, 'The Return'.

General Route

Demonstration and Tutorial for Double Dialogue Skip.

The General Route begins by performing a Double Dialogue Skip, which is a skip achieved by activating a trigger - only intended to be activated once per fling - a total of 3 times in 1 fling. This is done by precisely timing crouches to repeatedly change the size of your hitbox to activate the trigger multiple times.

Once the player has launched through the ceiling portal, there are many approaches to complete the chamber. Among the fastest is to replace the portal below the button that drops the cube, fall back through and hit the catapult, hit the button and place a portal to reach the cube platform. Once the cube has been retrieved and the laser has been re-directed to the wall portal surface, the player can place a portal on and then stand on top of the slanted portal surface near the exit, and strafe into an opposite portal, flinging to the exit. From there they can complete the chamber as intended.

Challenge Mode Specific

For the Challenge Mode Route, a skip called Ceiling Skip is performed. This skip involves pressing against an invisible wall above the catapult and strafing to a ledge of debris near the Observation room. From this position, the player can jump off the debris and jump on a very small brush jutting out from the Observation room frame, allowing them to clear the gap to the rest of the chamber.

From this point, the runner portals on top of the slanted surface near the exit, strafes into a portal and activates the button, Reportals to grab the cube over the glass wall, and reportals to the end.

Full Game Specific

Full Game Dialogue

There are no dialogue cues or Elevator Cues for this map.

History