Difference between revisions of "Ceiling Catapult"

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=General Route=
 
=General Route=
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The General Route begins by performing a Double Dialogue Skip, which is a skip achieved by activating a trigger - only intended to be activated once per catapult - a total of 3 times in 1 fling. This is done by precisely timing crouches to repeatedly change the size of your hitbox to activate the trigger multiple times. {{P2_Video|url=https://www.youtube.com/watch?v=RTzFl_oMzE0|time=0|desc=Demonstration and Tutorial for Double Dialogue Skip.}}
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Once the player has launched through the ceiling portal, there are many approaches to complete the chamber. Amongst the fastest is to replace the portal below the button that drops the cube, fall back through and hit the catapult, hit the button and place a portal to reach the cube platform. Once the cube has been retrieved and the laser has been re-directed to the wall portal surface, the player can place a portal on and then stand on top of the slanted portal surface near the exit, and strafe into an opposite portal, flinging to the exit. From there they can complete the chamber as intended.
  
 
=Challenge Mode Specific=
 
=Challenge Mode Specific=

Revision as of 18:21, 4 January 2021

Map sp a2 sphere peek.jpg

Ceiling Catapult
  • File name sp_a2_sphere_peek
  • Appearance The Return
  • Native to Challenge Mode Yes
  • World record: loading...
  • Least portals: loading...


Overview

Ceiling Catapult is the first chamber of the Third Chapter, 'The Return'.

General Route

The General Route begins by performing a Double Dialogue Skip, which is a skip achieved by activating a trigger - only intended to be activated once per catapult - a total of 3 times in 1 fling. This is done by precisely timing crouches to repeatedly change the size of your hitbox to activate the trigger multiple times.

Demonstration and Tutorial for Double Dialogue Skip.


Once the player has launched through the ceiling portal, there are many approaches to complete the chamber. Amongst the fastest is to replace the portal below the button that drops the cube, fall back through and hit the catapult, hit the button and place a portal to reach the cube platform. Once the cube has been retrieved and the laser has been re-directed to the wall portal surface, the player can place a portal on and then stand on top of the slanted portal surface near the exit, and strafe into an opposite portal, flinging to the exit. From there they can complete the chamber as intended.

Challenge Mode Specific

Full Game Specific

Full Game Dialogue

History