Repulsion Intro

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Revision as of 23:06, 4 January 2021 by BigDaniel (talk | contribs)

Map sp a3 jump intro.jpg

Repulsion Intro
  • File name sp_a3_jump_intro
  • Appearance The Fall
  • Native to Challenge Mode Yes
  • World record: loading...
  • Least portals: loading...


Overview

Repulsion is the 4th chamber of the Chapter 'The Fall', and is the formal introduction of the Blue gel.

General Route

The general route varies depending on the skill level. To complete the first room, a seamshot can be done, portaling through the wall and onto a raise portal surface beyond the first room ending. This skips needing the cube, and is among the fastest ways of completion. Continuing into the second room, elevating to the second level can be approached multiple ways. Amongst the ways are flinging yourself up through a portal on the wall, flinging yourself onto a beam next to the portal surface, and retrieving the cube (intended).

Once up on the second level, you may hop across using the blue gel to retrieve the cube. Alternatively, you may use a splatter of gel on the left side to jump and grab the cube. From here, you complete the chamber as intended.

Challenge Mode Specific

The Challenge Mode route for this chamber varies in multiple ways. Firstly, the button in the first room is glitched by very momentarily activating and unactivating the button, causing the door to stay open. Once the door is stuck open, a portal is shot onto a portal surface from above the fizzler. Next, the runner will retrieve a cube and perform a 'cube clip'. A cube clip is done by letting go of a cube through a portal, and quickly either moving and/or jumping into the cube, causing the game to clip you into a different position. In this case, the game clips us into the second floor of the next chamber, skipping a large portion of the puzzle.

Krzyhau's Step DAD setup.


Once the player has clipped through the floor, they will perform a more precise version of the button glitch seen in the General Route. Appropriately named 'Step DAD', this trick is performed by placing yourself on the very edge of the button and pressing the keys D and A in a D-A-D sequence. If successful, the second panel will be flipped despite nothing activating the button. A much easier setup also exists for this trick, which consists of lining up yourself with a part of the button texture, aiming at a certain position and tapping 'w', and then immediately hold A.

Full Game Specific

Full Game Dialogue

Dialogue is unimportant for the ending of this chamber, so get inside the elevator as fast as possible.

History