Difference between revisions of "Test"

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(→‎Overview: will come back once I get the rest of the page in a semi-working fashion)
(→‎General Route: made page LOL)
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=General Route=
 
=General Route=
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'''Test''' has three "sections": a catwalk section, the Frankenturret Testing Chamber, and Test.
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[[File:Test portalable surface from office.jpg|frame|right|The portalable surface visible from the office in Test.]]
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=== Catwalk ===
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After leaving the elevator, the catwalk takes the player to an office room, similar to those used to observe testing, with a hole in the back wall (shown at right).
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Through the hole, the player can see a portalable surface, which can be portaled to from the walls of the office. After portaling, the player goes down further catwalk to an elevator, then down more catwalk to a holding room of sorts. The '''Frankenturret Testing Chamber''' is just beyond the door.
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=== Frankenturret Testing Chamber ===
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After Wheatley finishes his monologue ("You've got one hour. SOLVE IT!"), the door will open to the Frankenturret Testing Chamber. In the room are many Frankenturrets. The fastest strategy here is to opt for a cubethrow and two to three quick bunnyhops to the exit door. Variances of this will be discussed in '''Full Game Run Specific'''.
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After exiting the Frankenturret Testing Chamber, time is of the essence. Speed-wallstrafe and bunnyhop to the panel elevator, which will take you to the '''Test''' section.
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=== Test ===
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Wheatley is really, really proud of this one. The level layout is shown at right.
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[[File:Now thats what i call test.jpg|frame|right|Testy test test test.]]
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To complete the level, press the button and portal over to the other side. Congratulations, you've done it!
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But wait, there's more. Precisely one more. "Since making tests is so difficult.. why don't you just keep solving ''this'' test?"
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Simply do it again, then head to the elevator. The '''Dialogue''' section will help with this.
  
 
=Challenge Mode Specific=
 
=Challenge Mode Specific=

Revision as of 18:17, 12 November 2020

Map sp a4 intro.jpg

Test
  • File name sp_a4_intro
  • Appearance The Itch
  • Native to Challenge Mode No
  • World record: loading...
  • Least portals: loading...


Overview

Test is the first test in Chapter 8, The Itch.

This is the first time Wheatley appears after throwing the player down an elevator shaft in Core. In this chamber, Wheatley is testing his variance on the Weighted Storage Cube, the Franken-turret- a hybrid between a Weighted Storage Cube and two Aperture Science Sentry Turrets.

General Route

Test has three "sections": a catwalk section, the Frankenturret Testing Chamber, and Test.

The portalable surface visible from the office in Test.

Catwalk

After leaving the elevator, the catwalk takes the player to an office room, similar to those used to observe testing, with a hole in the back wall (shown at right).

Through the hole, the player can see a portalable surface, which can be portaled to from the walls of the office. After portaling, the player goes down further catwalk to an elevator, then down more catwalk to a holding room of sorts. The Frankenturret Testing Chamber is just beyond the door.

Frankenturret Testing Chamber

After Wheatley finishes his monologue ("You've got one hour. SOLVE IT!"), the door will open to the Frankenturret Testing Chamber. In the room are many Frankenturrets. The fastest strategy here is to opt for a cubethrow and two to three quick bunnyhops to the exit door. Variances of this will be discussed in Full Game Run Specific.

After exiting the Frankenturret Testing Chamber, time is of the essence. Speed-wallstrafe and bunnyhop to the panel elevator, which will take you to the Test section.

Test

Wheatley is really, really proud of this one. The level layout is shown at right.

Testy test test test.

To complete the level, press the button and portal over to the other side. Congratulations, you've done it!

But wait, there's more. Precisely one more. "Since making tests is so difficult.. why don't you just keep solving this test?"

Simply do it again, then head to the elevator. The Dialogue section will help with this.

Challenge Mode Specific

Full Game Specific

Full Game Dialogue

History