Difference between revisions of "Test"

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=Trivia=
 
=Trivia=
  
It is possible, but extremely unlikely, to have a frankenturret walk onto the button (as Wheatley intended). The only known occurrence of this happened on a world-record-pace run by Can't Even, early in his career. This is a softlock.
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It is possible, but extremely unlikely, to have a frankenturret walk onto the button (as Wheatley intended). The only known occurrence of this happened on a world-record-pace run by Can't Even, early in his career. This softlocks the game.
 
{{P2_Video|url=https://www.youtube.com/watch?v=SKovZSBgtnI|desc=The rarity, caught on video.|time=36}}
 
{{P2_Video|url=https://www.youtube.com/watch?v=SKovZSBgtnI|desc=The rarity, caught on video.|time=36}}

Revision as of 21:56, 12 November 2020

Map sp a4 intro.jpg

Test
  • File name sp_a4_intro
  • Chapter The Itch
  • Native to Challenge Mode No
  • World record: loading...
  • Least portals: loading...


Overview

Test is the first test of Chapter 8, The Itch.

This is the first time Wheatley appears after throwing the player down an elevator shaft in Core. In this chamber Wheatley is testing his variance on the Aperture Science Weighted Storage Cube, the Franken-turret, a hybrid between a Weighted Storage Cube and two Aperture Science Sentry Turrets.

General Route

Test has three "sections": a catwalk, the Frankenturret Testing Chamber, and Test.

The portalable surface visible from the office in Test.

Catwalk

After leaving the elevator, the catwalk takes the player to an office room, similar to those used to observe testing, with a hole in the back wall (shown at right).

Through the hole, the player can see a portalable surface, which can be portaled to from the walls of the office. After portaling, the player goes down further catwalk to an elevator, then down more catwalk to a holding room of sorts. The Frankenturret Testing Chamber is just beyond the door.

Frankenturret Testing Chamber

After Wheatley finishes his monologue ("You've got one hour. SOLVE IT!"), the door will open to the Frankenturret Testing Chamber. In the room are many Frankenturrets. The fastest strategy here is to opt for a cubethrow and two to three quick bunnyhops to the exit door. Variances of this will be discussed in Full Game Run Specific.

After exiting the Frankenturret Testing Chamber, time is of the essence. Speed-wallstrafe and bunnyhop to the panel elevator, which will take you to the Test section.

Test

Wheatley is really, really proud of this one. The level layout is shown at right.

Testy test test test.

To complete the level, press the button and portal over to the other side. Congratulations, you've done it!

But wait, there's more! "Since making tests is so difficult.. why don't you just keep solving this test?"

Simply do it again, then head to the elevator. The Dialogue section will help with this.

Challenge Mode Specific

There are only subtle differences from the general route, but if all are employed you can save several seconds.

Dialogue Starting Trigger

The trigger for the dialogue starting, which, in turn, controls how fast the door to the Frankenturret Testing Chamber opens, is located at the first corner after getting through the entrance door. Speedy stairhops and a good door entry are crucial to save those under-appreciated hundredths of a second.

Cubethrow / Panel Elevator

In the Frankenturret Testing Chamber, cubes are spawned semi-randomly. If you listen with headphones next to the door, you can determine the positions of some- ideally, you want one in front of you, which is semi-common. Do the cubethrow as described in General Route.

In the panel elevator shortly thereafter, you can jump in the elevator to save some time and preshoot portals on the opposite side of the chamber, as well as prehopping the ground.


Outside of that, it's just speed. The first time through Test, the object is to get through the door as fast as possible, and the second time around, it's fastest to prioritize the button press. Head directly to the elevator.

Full Game Specific

Use as many optimizations as you can from Challenge Mode, but if you don't get the best stairhops or cube RNG it's not the end of the world.

Full Game Dialogue

Dialogue Skip

The exit door of Test, where a dialogue skip can be performed

At the ending door, after your second round of testing, there's a dialogue skip you can do, and it's simple!

Stand at the front of the door shown to the right. The easiest way of doing this is jumping into the wall directly above the door, which lands you squarely in front of it.

For the next step, wait for Wheatley to say "There's gotta be some tests around here somewhere." You will walk forward on the "where" of "somewhere", skipping Wheatley saying "Ah! Here we go."

Elevator Dialogue

"Well, my paradox idea didn't work. And it almost KILLED me."

Trivia

It is possible, but extremely unlikely, to have a frankenturret walk onto the button (as Wheatley intended). The only known occurrence of this happened on a world-record-pace run by Can't Even, early in his career. This softlocks the game.

The rarity, caught on video.