Difference between revisions of "Elevator Cues"

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{{P2_Title|Elevator Cues}}
  
{{P2_Title|Portal 2 Dialogue Cues and Notes}}
+
=Introduction=
 +
This page lists the dialogue cues (in English) for each map to enter the ending elevator for an ideal [[Elevator Fade]]. Some other dialogue cues are also included where relevant.
  
All elevator cues that are not marked otherwise have an error range of about ± a syllable.
+
The cues are formatted as follows:
For elevator cues, it is better to enter the elevator a bit late than a bit early (although try to enter on-time).
+
* If the cue is a word or part of a word, it will be bolded, capitalised, and framed by asterisks, like '''*THIS*''' for ex-'''*AM*'''-ple
There is a quick list at the end of the singleplayer part of the document that can be snapped to the side of a screen while speedrunning.
+
* If the cue is between words, 3 asterisks will be bolded and placed between the words, like '''***''' this
Co-op fades right now are just copy-pasted from the other coop fades doc.  I will update them eventually.
 
  
=CHAPTER 1=
+
For some maps multiple cues are presented, since the earliest possible cue may be difficult to achieve consistently. Note that entering on an earlier cue does not save time, and missing an earlier cue does not lose time. Entering on the earlier cues just secures a good elevator fade (or other dialogue-based trick) sooner, and gives the player more time e.g. to sit in the elevator.
  
==[[Container Ride]] - sp_a1_intro1==
+
=Singleplayer=
For both skips, start walking forwards at ''"even in a dire e-'''MER'''-gen-cy"''
 
 
==[[Portal Carousel]] - sp_a1_intro2==
 
  
''Because of the technical difficulties we are currently experiencing, your test environment is un-sup-er-'''VIZED'''.
+
==Chapter 1: The Courtesy Call==
 +
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Container Ride]]
 +
|''"Cube- and button-based testing remains an important tool for science, even in a dire e-'''*MER*'''-gen-cy".''
 +
|-
 +
|[[Portal Carousel]]
 +
|''"Because of the technical difficulties we are currently experiencing, your test environment is un-sup-er-'''*VIZED*'''. Before re-entering a '''*RE*'''-la-xa-tion vault at the conclusion of testing, please take a '''*MOMENT*''' to write down the results of your '''***''' test. An Aperture Science Reintegration '''*AS*'''-so-ci-ate will revive you for an interview when society has been rebuilt."''
 +
|-
 +
|[[Portal Gun]]
 +
|
 +
* Fast Dialogue Skip: ''"Also, are you alive? That's important, '''*SHOULD*''' have asked that first."''
 +
* Slow Dialogue Skip: ''"I'm--do you know what I'm going to do? I'm going to work on the assumption that you're still alive and I'm just going to '''*WAIT*''' for you up ahead."''
 +
* Elevator Cue (not needed with above dialogue skips): ''"Good. If you feel that a lethal military android has not respected your rights as detailed in the Laws of Robotics, please note it on your self-reporting form. A future Aperture '''*SCIENCE*''' Entitlement Associate will initiate the appropriate grievance-filing paperwork."''
 +
|-
 +
|[[Smooth Jazz]]
 +
|No dialogue cues.
 +
|-
 +
|[[Cube Momentum]]
 +
|''"Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not a-'''*LONE*'''. All Aperture Science personality '''*CONSTRUCTS*''' will remain functional in a-'''*POC*'''-a-lyp-tic, low power environments of as few as 1.1 volts."''
 +
|-
 +
|[[Future Starter]]
 +
|''"That said, if you are simple-minded, old, or irradiated in such a way that the future should not start with you, please '''*RETURN*''' to your primitive tribe and send back someone better-qualified for testing."''
 +
|-
 +
|[[Secret Panel]]
 +
|No dialogue cues.
 +
|-
 +
|[[Wakeup]]
 +
|No dialogue cues.
 +
|-
 +
|[[Incinerator]]
 +
|''"The dual portal device should be around here somewhere. Once you find it, we can '''*START*''' testing. Just like old times."''
 +
|}
  
''Before re-entering a '''RE'''-la-xa-tion vault at the conclusion of testing, please take a '''MOMENT''' to write down the results of your test.''
+
==Chapter 2: The Cold Boot==
'''(go in-between 'test' and 'an')'''
+
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Laser Intro]]
 +
|No dialogue cues.
 +
|-
 +
|[[Laser Stairs]]
 +
|''"Well done. Here come the test results: You are a horrible person. I'm serious, that's what '''*IT*''' says: A '''*HORRIBLE*''' person. We weren't even testing for that."''
 +
|-
 +
|[[Dual Lasers]]
 +
|''"Most people emerge from suspension terribly '''*UNDERNOURISHED*'''. '''*I*''' want to con-gra-tu-'''*LATE*''' you on bea-'''*TING*''' the odds and somehow managing to pack on a few pounds."''
 +
|-
 +
|[[Laser Over Goo]]
 +
|No dialogue cues.
 +
|-
 +
|[[Catapult Intro]]
 +
|''"Here's an interesting fact: you're not breathing real air. It's too expensive to pump this far down. We just take carbon dioxide out of a room, freshen it up a little, and pump it back in. So you'll be breathing the same room full of air '''*FOR*''' the rest of your life. I thought that was interesting."''
 +
|-
 +
|[[Trust Fling]]
 +
|No dialogue cues.
 +
|-
 +
|[[Pit Flings]]
 +
|No dialogue cues.
 +
|-
 +
|[[Fizzler Intro]]
 +
|No dialogue cues.
 +
|}
  
''An Aperture Science Reintegration '''AS'''-so-ci-ate will revive you for an interview when society has been rebuilt.''
+
==Chapter 3: The Return==
 +
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Ceiling Catapult]]
 +
|No dialogue cues.
 +
|-
 +
|[[Ricochet]]
 +
|''"Well, you passed the test. I didn't see the deer today. I '''*DID*''' see some hu-man-'''*S*'''. But with you here I've got more test subjects than I'll ever need."''
 +
|-
 +
|[[Bridge Intro]]
 +
|''"Did you guess 'sharks'? Because '''*THAT'S*''' wrong. The correct answer is 'nobody.' Nobody but you is that pointlessly cruel."''
 +
|-
 +
|[[Bridge The Gap]]
 +
|''"Well done. In fact, you did so well, I'm going to note this on your file, in the commendations section. Oh, there's lots of room '''*HERE*'''. 'Did... well... Enough.'"''
 +
|-
 +
|[[Turret Intro]]
 +
|No dialogue cues.
 +
|-
 +
|[[Laser Relays]]
 +
|''"Well, I've been working on a belated birthday present for you. Well... more of a belated birthday medical procedure. Well. '''*TECHNICALLY*''', it's a '''*MEDICAL*''' experiment. What's important is, it's a present."''
 +
|-
 +
|[[Turret Blocker]]
 +
|''"I'm going through the list of test subjects in cryogenic storage. I managed to find two with your last name. A man '''*AND*''' a woman. So that's interesting. It's a small world."''
 +
|-
 +
|[[Laser Vs Turret]]
 +
|The second time GlaDOS hits the high note (not like other dialogue cues, may require practice).
 +
|-
 +
|[[Pull The Rug]]
 +
|''"I'll bet you think I forgot about your surprise. I didn't. In fact, we're headed to your surprise right now. After all '''*THESE*''' years. I'm getting choked up just thinking about it."''
 +
|}
  
==[[Portal Gun]] - sp_a1_intro3==
+
==Chapter 4: The Surprise==
===Slow dialogue skip:===
+
{| class="wikitable ele-cues-table"
''"I'm--do you know what I'm going to do? I'm going to work on the assumption that you're still alive and I'm just going to '''WAIT''' for you up ahead."''
+
!Map
+
!Dialogue
===Fast dialogue skip:===
+
|-
''"Also, are you alive? That's important, '''SHOULD''' have asked that first."''
+
|[[Column Blocker]]
+
|No dialogue cues.
===Elevator cue (not necessary if you get the dialogue skip):===
+
|-
''"Good. If you feel that a lethal military android has not respected your rights as detailed in the '''LAWS''' of Robotics, please note it on your self-reporting form. '''A''' future Aperture Science Entitlement Associate will initiate the appropriate grievance-filing paperwork."''
+
|[[Laser Chaining]]
 +
|No dialogue cues.
 +
|-
 +
|[[Triple Laser]]
 +
|''"I think these test chambers look even better than they did before. It was easy, really. You just have to look at things objectively, '''*SEE*''' what you don't need anymore, and trim out the fat."''
 +
|-
 +
|[[Jail Break]]
 +
|''"I'm speaking in an accent that is beyond her range of hear-'''*ING*'''..."''
 +
|-
 +
|[[Escape]]
 +
|No dialogue cues.
 +
|}
  
+
==Chapter 5: The Escape==
==[[Smooth Jazz]] - sp_a1_intro4==
+
There are no dialogue cues in Chapter 5.
NO DIALOGUE CUES
 
  
==[[Cube Momentum]] - sp_a1_intro5==
+
==Chapter 6: The Fall==
''"Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not a-'''LONE'''. All Aperture Science personality '''CONSTRUCTS''' will remain functional in a-'''PO'''-ca-lyp-tic, low power environments of as few as 1.1 volts."''
+
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Long Fall]]
 +
|No dialogue cues.
 +
|-
 +
|[[Underground]]
 +
|No dialogue cues.
 +
|-
 +
|[[Cave Johnson]]
 +
|No dialogue cues.
 +
|-
 +
|[[Repulsion Intro]]
 +
|''"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me:'' '''***''' ''do not get covered in the repulsion gel."''
 +
|-
 +
|[[Bomb Flings]]
 +
|''"Just a heads-up: That coffee we gave you earlier had fluorescent '''*CALCIUM*''' in it so we can track the neuronal activity in your brain. '''***''' There's a slight chance the calcium could harden and vitrify your frontal lobe. Anyway, don't stress yourself thinking about it. I'm serious. Visualizing the scenario while under stress actually triggers the reaction."''
 +
|-
 +
|[[Crazy Box]]
 +
|
 +
* Stuck Launch Route: No dialogue cues.
 +
* Non-Stuck Launch Route: ''"Science isn't about why. It's about why not. Why is so much of our science dangerous? Why not marry safe science if you love it so much. In fact, why not invent a special safety '''*DOOR*''' that won't hit you on the butt on the way out, because you are fired."''
 +
|-
 +
|[[PotatOS]]
 +
|No dialogue cues.
 +
|}
  
+
==Chapter 7: The Reunion==
==[[Future Starter]] - sp_a1_intro6==
+
{| class="wikitable ele-cues-table"
''"Good work getting this far, future-starter! That said, if you are simple-minded, old, or ir-ra-di-a-'''TED''' in such a way that the future should not start with you, please '''RETURN''' to your primitive tribe and send back someone better-qualified for testing."''
+
!Map
 +
!Dialogue
 +
|-
 +
|[[Propulsion Intro]]
 +
|''"Great job, astronaut, war hero, and/or Olympian! With your help, we're gon-'''*NA*''' [tape cuts out]"''
 +
|-
 +
|[[Propulsion Flings]]
 +
|''"In case you're interested, there's still some positions available for that bonus opportunity I mentioned earlier. '''*AGAIN*''': all you gotta do is let us disassemble you. We're not banging rocks together here. We know how to put a man back together."''
 +
|-
 +
|[[Conversion Intro]]
 +
|No dialogue cues.
 +
|-
 +
|[[Three Gels]]
 +
|No dialogue cues.
 +
|-
 +
|}
  
+
==Chapter 8: The Itch==
==[[Secret Panel]] - sp_a1_intro7==
+
{| class="wikitable ele-cues-table"
NO DIALOGUE CUES
+
!Map
 +
!Dialogue
 +
|-
 +
|[[Test]]
 +
|
 +
* Returning To The Test Chamber: ''"Here's an idea, since making tests is difficult--why don't you just '''*KEEP*''' solving this test. Same one. And I can just... watch you solve it. Yes. That sounds much easier."''
 +
* Dialogue Skip: ''"Alright, can't blame me for trying. Okay... New tests, new tests... there's gotta be some tests around here some-'''*WHERE*'''."''
 +
* Elevator Cue: ''"Alright. So my paradox idea didn't work. '''*AND*''' it almost killed me."''
 +
|-
 +
|[[Funnel Intro]]
 +
|''"Okay, so the bad news is the tests are MY tests now. So they can kill us. The good '''*NEWS*''' is... well, none so far, to be honest. I'll get back to you on that."''
 +
|-
 +
|[[Ceiling Button]]
 +
|''"I know we're in a lot '''*OF*''' trouble and probably about to die. But that was worth it."''
 +
|-
 +
|[[Wall Button]]
 +
|''"Oh no... '''***''' It's happening sooner than I expected. I'm sure we'll be fine."''
 +
|-
 +
|[[Polarity]]
 +
|No dialogue cues.
 +
|-
 +
|[[Funnel Catch (singleplayer)|Funnel Catch]]
 +
|''"The body he's squatting in - MY body - has a built-in euphoric response to testing. Eventually you build up a resistance to it, and it can get a little... '''*UNBEARABLE*'''. Unless you have the mental capacity to push past it. It didn't matter to me - I was in it for the science. Him, though..."''
 +
|-
 +
|[[Stop The Box]]
 +
|''"Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways. No. '''*NO*'''. That was the solution. Rrrg! What am I missing?"''
 +
|-
 +
|[[Laser Catapult]]
 +
|''"Remember when I told you that he was specifically designed to make bad decisions? Because I think he's decided not to maintain any of the '''*CRUCIAL*''' functions required to keep this facility from exploding."''
 +
|-
 +
|[[Laser Platform]]
 +
|No dialogue cues.
 +
|-
 +
|[[Propulsion Catch]]
 +
|''"You two are going to LOVE this big surprise. In fact, you might say that you're both going to love it to '''***''' death. Love it... until it kills you. Until you're dead. Heh heh heh. Alright? I don't know whether you're picking up on what I'm saying there, but..."''
 +
|-
 +
|[[Repulsion Polarity]]
 +
|''"So he's inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he's got a surprise '''*FOR*''' us. What did he FIND back there?"''
 +
|-
 +
|}
  
+
==Chapter 9: The Part Where He Kills You==
==[[Wakeup]] - sp_a1_wakeup==
+
{| class="wikitable ele-cues-table"
NO DIALOGUE CUES
+
!Map
 +
!Dialogue
 +
|-
 +
|[[Finale 1]]
 +
|No dialogue cues.
 +
|-
 +
|[[Finale 2]]
 +
|No dialogue cues.
 +
|-
 +
|[[Finale 3]]
 +
|No dialogue cues.
 +
|-
 +
|[[Finale 4]]
 +
|
 +
* First Bomb Preserve Release (under Wheatley): ''"Ahhh... '''*WHA-*''' What happened?"''
 +
|}
  
==[[Incinerator]] - sp_a2_intro==
+
=SP Cheatsheet=
===Dialogue Skip===
+
Quick List of dialogue cues (maps that do not have dialogue cues are be listed):
''"The dual portal device should be around here somewhere. Once you find it, we can '''START''' testing. Just like old times."''
+
            Chapter 1
+
    Containder Ride - tool for science, even in a dire e-'''*MER*'''-gen-cy.
=CHAPTER 2=
+
    Portal Carousel - An Aperture Science Reintegration '''*AS*'''-so-ci-ate will revive you
 +
        Portal Gun - (Slow Dialogue Skip) just going to '''*WAIT*''' for you up ahead.
 +
                    - (Backup Elevator Cue) A future Aperture '''*SCIENCE*''' Entitlement Associate will
 +
      Cube Momentum - remain functional in a-'''*POC*'''-a-lyp-tic, low power environments
 +
    Future Starter - please '''*RETURN*''' to your primitive tribe
 +
        Incinerator - Once you find it, we can '''*START*''' testing.
 +
 +
            Chapter 2
 +
      Laser Stairs - that's what it says: A '''*HORRIBLE*''' person.
 +
        Dual Lasers - '''*I*''' want to con-gra-tu-'''*LATE*''' you on bea-'''*TING*''' the odds and
 +
    Catapult Intro - full of air '''*FOR*''' the rest of your life.
 +
 +
            Chapter 3
 +
          Ricochet - I didn't see the deer today. I '''*DID*''' see some hu-man-'''*S*'''.
 +
      Bridge Intro - Did you guess 'sharks'? Because '''*THAT'S*''' wrong.
 +
    Bridge the Gap - Oh, there's lots of room '''*HERE*'''.
 +
      Laser Relays - Well. Technically, it's a '''*MEDICAL*''' experiment.
 +
    Turret Blocker - A man '''*AND*''' a woman. So that's interesting.
 +
  Laser vs. Turret - (The second time GlaDOS hits the high note.)
 +
      Pull the Rug - surprise right now. After all '''*THESE*''' years.
 +
 +
            Chapter 4
 +
      Triple Laser - '''*SEE*''' what you don't need anymore
 +
          Jailbreak - is beyond her range of hear-'''*ING*'''...
 +
 +
            Chapter 5
 +
                N/A
 +
 +
            Chapter 6
 +
    Repulsion Intro - advice the lab boys gave me: '''***''' do not get covered in the
 +
        Bomb Flings - the neuronal activity in your brain. '''***''' There's a slight chance the calcium
 +
          Crazy Box - (Non-Stuck Launch Route) why not invent a special safety '''*DOOR*''' that won't hit
 +
 +
            Chapter 7
 +
  Propulsion Intro - and/or Olympian! With your help, we're gon-'''*NA*''' [tape cuts out]
 +
  Propulsion Flings - I mentioned earlier. '''*AGAIN*''': all you gotta
 +
 +
            Chapter 8
 +
              Test - (Returning To The Test Chamber) why don't you just '''*KEEP*''' solving this test.
 +
                    - (Dialogue Skip) be some tests around here some-'''*WHERE*'''.
 +
                    - (Elevator Cue) So my paradox idea didn't work. '''*AND*''' it almost killed me.
 +
      Funnel Intro - The good '''*NEWS*''' is... well, none so far
 +
    Ceiling Button - I know we're in a lot '''*OF*''' trouble and probably about to die.
 +
        Wall Button - Oh no... '''***''' It's happening sooner than I expected.
 +
      Funnel Catch - and it can get a little... '''*UNBEARABLE*'''. Unless you have
 +
      Stop the Box - No. '''*NO*'''. That was the solution.
 +
    Laser Catapult - any of the '''*CRUCIAL*''' functions required to
 +
  Propulsion Catch - both going to love it to '''***''' death.
 +
Repulsion Polarity - AND he's got a surprise '''*FOR*''' us.
 +
 +
            Chapter 9
 +
          Finale 4 - (First Bomb Preserve Release, Under Wheatley) Ahhh... '''*WHA-*''' What happened?
  
==[[Laser Intro]] - sp_a2_laser_intro==
+
=Cooperative=
NO DIALOGUE CUES
+
Note: Blue (player 1) should perform these fades while orange (player 2) waits in their elevator, since orange has ping and would have to enter [ping] milliseconds earlier than the stated cue.
  
==[[Laser Stairs]] - sp_a2_laser_stairs==
+
==Course 01: Team Building==
''"Well done. Here come the test results: You are a horrible person. I'm serious, that's what '''IT''' says: '''A''' horrible person. We weren't even testing for that."''
+
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Doors]]
 +
|No dialogue cues.
 +
|-
 +
|[[Buttons]]
 +
|No dialogue cues.
 +
|-
 +
|[[Lasers]]
 +
|''"It would compromise the test to divulge individual scores. However, I can tell you that at least one of you is doing very, '''*VERY*''' well."''
 +
|-
 +
|[[Rat Maze]]
 +
|''"While it may appear that I am only tracking your accomplishments using science collaboration points, the truth is every aspect of your performance will be reflected in your final '''*SCORE*'''."''
 +
|-
 +
|[[Laser Crusher]]
 +
|''"You have a gift for these tests. That's not just flattery. You are '''*GREAT*''' at science."''
 +
|-
 +
|[[Behind The Scenes]]
 +
|No dialogue cues.
 +
|}
  
 +
==Course 02: Mass And Velocity==
 +
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Flings]]
 +
|''"You have no idea how tiring it is to praise someone for placing an edgeless safety cube into a receptacle designed to exactly fit an edgeless '''*SAFETY*''' cube."''
 +
|-
 +
|[[Infinifling]]
 +
|''"Well done. Interesting note: I only created this test to watch test subjects fail, and you didn't. You must be very, very '''*PROUD*'''. I'm building the world's smallest trophy for you."''
 +
|-
 +
|[[Team Retrieval]]
 +
||No dialogue cues.
 +
|-
 +
|[[Vertical Flings]]
 +
||No dialogue cues.
 +
|-
 +
|[[Catapults]]
 +
||No dialogue cues.
 +
|-
 +
|[[Multifling]]
 +
|''"Without the looming consequence of '''*DEATH*''', is this even science?"''
 +
|-
 +
|[[Fling Crushers]]
 +
||No dialogue cues.
 +
|-
 +
|[[Industrial Fan]]
 +
|No dialogue cues.
 +
|}
  
==[[Dual Lasers]] - sp_a2_dual_lasers==
+
==Course 03: Hard-Light Surfaces==
''"Most people emerge from suspension terribly '''UNDERNOURISHED'''. '''I''' want to con-gra-tu-'''LATE''' you on bea-'''TING''' the odds and somehow managing to pack on a few pounds."''
+
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Cooperative Bridges]]
 +
|''"Let me give you a '''*CLUE*''': it's the one thing you can't do."''
 +
|-
 +
|[[Bridge Swap]]
 +
|''"The humans closed this test because they said it was too deadly. I thought they would've moved it into the testing track hall of fame for '''*THAT*''', not let it deteriorate."''
 +
|-
 +
|[[Fling Block]]
 +
|''"If you were human, you would want a reward for completing this test. A reward for '''*TESTING*'''?"''
 +
|-
 +
|[[Catapult Block]]
 +
|''"Congratulations. Your ability to complete this test proves the humans wrong. They described it as impossible, '''*DEADLY*''', cruel, and one test subject even had the nerve to call it broken."''
 +
|-
 +
|[[Bridge Fling]]
 +
|''"To try and make this course more exciting, I asked the reassembly machine to not reassemble you. He '''*REFUSED*'''. I understand, that would be like asking me not to test."''
 +
|-
 +
|[[Turret Walls]]
 +
|''"No one has ever completed this test before. The humans must have reconfigured it from my original '''*PLANS*'''."''
 +
|-
 +
|[[Turret Assassin]]
 +
|''"Congratulations. I am sure if I had the time to repair these tests, you would have never completed them. So '''*AGAIN*''', congratulations on completing the broken, easy tests."''
 +
|-
 +
|[[Bridge Testing]]
 +
|No dialogue cues.
 +
|}
  
 +
==Course 04: Excursion Funnels==
 +
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Cooperative Funnels]]
 +
|''"Test chamber completed. In the interest of science, the Enrichment Center proudly presents the following list of numbers. '''*NINE*'''. Seven. Fifty. Three. Seven. Hundred '''*AND*''' seven."''
 +
|-
 +
|[[Funnel Drill]]
 +
|''"I can't bite my tongue anymore. You could solve this puzzle faster on your own. Orange is dragging you down. There. '''*I'VE*''' said it."''
 +
|-
 +
|[[Funnel Catch (cooperative)|Funnel Catch]]
 +
|''"While teamwork is needed to complete these tests, I'm not sure I trust the two of you '''*TOGETHER*'''."''
 +
|-
 +
|[[Funnel Laser]]
 +
|''"Are you doing that just to '''*AGGRAVATE*''' me?"''
 +
|-
 +
|[[Cooperative Polarity]]
 +
|''"I trust '''*YOU*'''. You are my favorite cooperative testing subject."''
 +
|-
 +
|[[Funnel Hop]]
 +
|''"If '''*ORANGE*''' had said those things about me, Orange would never make it to the next reassembly station."''
 +
|-
 +
|[[Advanced Polarity]]
 +
|''"Your brains are too small to feel either of those emotions. So I can trust '''*YOU*''' one hundred percent."''
 +
|-
 +
|[[Funnel Maze]]
 +
|''"Congratulations. You completed the standard section of this course. Before we go any further, '''***''' I will need you to complete one more test outside of the standard testing track."''
 +
|-
 +
|[[Turret Warehouse]]
 +
|No dialogue cues.
 +
|}
  
==[[Laser Over Goo]] - sp_a2_laser_over_goo==
+
==Course 05: Mobilty Gels==
NO DIALOGUE CUES
+
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Repulsion Jumps]]
 +
|''"Congratulations on completing the test. You two really are the best cooperative '''*TESTING*''' team I could ever ask for."''
 +
|-
 +
|[[Double Bounce]]
 +
|''"To start preparing for human testing again, I checked an old suggestion box. The number one request? '''***''' Less deadly tests."''
 +
|-
 +
|[[Bridge Repulsion]]
 +
|''"You will need him for the '''*FINAL*''' track."''
 +
|-
 +
|[[Wall Repulsion]]
 +
|''"I wonder if the humans will make a statue of me for rescuing them? Oh, don't worry, if they ever write a '''*HISTORICAL*''' document of my heroic rescue, I will make sure your names are included in the footnotes."''
 +
|-
 +
|[[Propulsion Crushers]]
 +
|''"If that doesn't '''*MOTIVATE*''' you, I'm not sure what will."''
 +
|-
 +
|[[Turret Ninja]]
 +
|''"We are only two tests away from reaching the humans, are you '''*AS*''' excited as I am?"''
 +
|-
 +
|[[Propulsion Retrieval]]
 +
|''"I believe the ratio of good test subjects to monsters is about... '''***''' a million to one."''
 +
|-
 +
|[[Vault Entrance]]
 +
|No dialogue cues.
 +
|}
  
==[[Catapult Intro]] - sp_a2_catapult_intro==
+
==Course 06: Art Therapy==
''"So you'll be breathing the same room full of air '''FOR''' the rest of your life. I thought that was interesting."''
+
{| class="wikitable ele-cues-table"
 +
!Map
 +
!Dialogue
 +
|-
 +
|[[Separation]]
 +
|''"For as long as you '''*DID*'''."''
 +
|-
 +
|[[Triple Axis]]
 +
|''"If we still cared about solving things in the future, but we '''*DON'T*'''."''
 +
|-
 +
|[[Catapult Catch]]
 +
|''"Well done. You navigated all of the exhibit's intended metaphors in record time. I'm marking this art '''*APPRECIATED*'''."''
 +
|-
 +
|[[Bridge Gels]]
 +
|No dialogue cues.
 +
|-
 +
|[[Maintenance]]
 +
|No dialogue cues.
 +
|-
 +
|[[Bridge Catch]]
 +
|''"That was just to get the scheming juices '''*FLOWING*'''."''
 +
|-
 +
|[[Double Lift]]
 +
|No dialogue cues.
 +
|-
 +
|[[Gel Maze]]
 +
|''"If I don't see you on the other side, '''*THANKS*''' for nothing."''
 +
|-
 +
|[[Crazier Box]]
 +
|No dialogue cues.
 +
|}
  
==[[Trust Fling]] - sp_a2_trust_fling==
+
=MP Cheatsheet=
NO DIALOGUE CUES
+
Quick List of dialogue cues (maps that do not have dialogue cues are be listed):
 
+
Note: Blue (player 1) should perform these fades while orange (player 2) waits in their elevator, since orange has ping and would have to enter [ping] milliseconds earlier than the stated cue.
==[[Pit Flings]] - sp_a2_pit_flings==
+
              Course 1
NO DIALOGUE CUES
+
              Lasers - you is doing very, '''*VERY*''' well.
 
+
            Rat Maze - be reflected in your final '''*SCORE*'''.
==[[Fizzler Intro]] - sp_a2_fizzler_intro==
+
        Laser Crusher - That's not just flattery. You are '''*GREAT*''' at science.
NO DIALOGUE CUES
+
   
 
+
              Course 2
=CHAPTER 3=
+
              Flings - exactly fit an edgeless '''*SAFETY*''' cube.
 
+
          Infinifling - You must be very, very '''*PROUD*'''.
==[[Ceiling Catapult]] - sp_a2_sphere_peek==
+
          Multifling - Without the looming consequence of '''*DEATH*'''
NO DIALOGUE CUES
+
 
+
              Course 3
==[[Ricochet]] - sp_a2_ricochet==
+
  Cooperative Bridges - Let me give you a '''*CLUE*'''
''"Well, you passed the test. I didn't see the deer today. I '''DID''' see some hu-man-'''S'''. But with you here I've got more test subjects than I'll ever need.''
+
          Bridge Swap - of fame for '''*THAT*''', not let it deteriorate.
 
+
          Fling Block - completing this test. A reward for '''*TESTING*'''?
==[[Bridge Intro]] - sp_a2_bridge_intro==
+
      Catapult Block - They described it as impossible, '''*DEADLY*'''
''"Did you guess 'sharks'? Because '''THAT'S''' wrong. The correct answer is 'nobody.' Nobody but you is that pointlessly cruel."''
+
        Bridge Fling - not reassemble you. He '''*REFUSED*'''. I understand
 
+
        Turret Walls - reconfigured it from my original '''*PLANS*'''.
==[[Bridge the Gap]] - sp_a2_bridge_the_gap==
+
      Turret Assassin - you would have never completed them. So '''*AGAIN*'''
''"Well done. In fact, you did so well, I'm going to note this on your file, in the commendations section. Oh, there's lots of room '''HERE'''. 'Did... well... Enough.'"''
+
 
+
              Course 4
==[[Turret Intro]] - sp_a2_turret_intro==
+
  Cooperative Funnels - Fifty. Three. Seven. Hundred '''*AND*''' seven.
NO DIALOGUE CUES
+
        Funnel Drill - Orange is dragging you down. There. '''*I'VE*''' said it.
 
+
        Funnel Catch - trust the two of you '''*TOGETHER*'''.
==[[Laser Relays]] - sp_a2_laser_relays==
+
        Funnel Laser - Are you doing that just to '''*AGGRAVATE*''' me?
''"Well, I've been working on a belated birthday present for you. Well... more of a belated birthday medical procedure. Well. '''TECHNICALLY''', it's a '''MEDICAL''' experiment. What's important is, it's a present."''
+
Cooperative Polarity - I trust '''*YOU*'''. You are my
 
+
          Funnel Hop - If '''*ORANGE*''' had said those things
==[[Turret Blocker]] - sp_a2_turret_blocker==
+
    Advanced Polarity - So I can trust '''*YOU*''' one hundred percent.
''"I'm going through the list of test subjects in cryogenic storage. I managed to find two with your last name. A man '''AND''' a woman. So that's interesting. It's a small world."''
+
          Funnel Maze - Before we go any further, '''***''' I will need you to complete
 
+
==[[Laser vs. Turret]] - sp_a2_laser_vs_turret==
+
              Course 5
When GLaDOS hits the high note the second time. You should really practice this one as it's not like the others.
+
      Repulsion Jumps - the best cooperative '''*TESTING*''' team I could ever ask for.
 
+
        Double Bounce - The number one request? '''***''' Less deadly tests.
==[[Pull the Rug]] - sp_a2_pull_the_rug==
+
    Bridge Repulsion - You will need him for the '''*FINAL*''' track.
''"I'll bet you think I forgot about your surprise. I didn't. In fact, we're headed to your surprise right now. After all '''THESE''' years. I'm getting choked up just thinking about it."''
+
      Wall Repulsion - if they ever write a '''*HISTORICAL*''' document of my heroic rescue
 
+
  Propulsion Crushers - If that doesn't '''*MOTIVATE*''' you, I'm not sure what will.
 
+
        Turret Ninja - are you '''*AS*''' excited as I am?
=CHAPTER 4=
+
Propulsion Retrieval - test subjects to monsters is about... '''***''' a million to one.
 
+
==[[Column Blocker]] - sp_a2_column_blocker==
+
              Course 6
NO DIALOGUE CUES
+
          Separation - For as long as you '''*DID*'''.
 
+
          Triple Axis - in the future, but we '''*DON'T*'''.
==[[Laser Chaining]] - sp_a2_laser_chaining==
+
      Catapult Catch - in record time. I'm marking this art '''*APPRECIATED*'''.
NO DIALOGUE CUES
+
        Bridge Catch - to get the scheming juices '''*FLOWING*'''.
 
+
            Gel Maze - the other side, '''*THANKS*''' for nothing.
==[[Triple Laser]] - sp_a2_triple_laser==
 
''"I think these test chambers look even better than they did before. It was easy, really. You just have to look at things objectively, '''SEE''' what you don't need anymore, and trim out the fat."''
 
 
 
==[[Jailbreak]] - sp_a2_bts1==
 
''"I'm speaking in an accent that is beyond her range of hear-'''ING'''..."''
 
 
 
==[[Escape]] - sp_a2_bts2==
 
NO DIALOGUE CUES
 
 
 
=CHAPTER 5=
 
 
 
==[[Turret Factory]] - sp_a2_bts3==
 
NO DIALOGUE CUES
 
 
 
==[[Turret Sabotage]] - sp_a2_bts4==
 
NO DIALOGUE CUES
 
 
 
==[[Neurotoxin Sabotage]] - sp_a2_bts5==
 
NO DIALOGUE CUES
 
 
 
==[[Tube Ride]] - sp_a2_bts6==
 
NO DIALOGUE CUES
 
 
 
==[[Core]] - sp_a2_core==
 
NO DIALOGUE CUES
 
 
 
=CHAPTER 6=
 
 
 
==[[Long Fall]] - sp_a3_00==
 
NO DIALOGUE CUES
 
 
 
==[[Underground]] - sp_a3_01==
 
NO DIALOGUE CUES
 
 
 
==[[Cave Johnson]] - sp_a3_03==
 
NO DIALOGUE CUES
 
 
 
==[[Repulsion Intro]] - sp_a3_jump_intro==
 
''"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me:'' '''(go inbetween 'me' and 'do not')''' ''do not get covered in the repulsion gel."''
 
 
 
 
 
==[[Bomb Flings]] - sp_a3_bomb_flings==
 
''"Just a heads-up: That coffee we gave you earlier had fluorescent '''CALCIUM''' in it so we can track the neuronal activity in your brain.'' '''(go in-between "brain" and "there's")'''
 
''There's a slight chance the calcium could harden and vitrify your frontal lobe. Anyway, don't stress yourself thinking about it. I'm serious. Visualizing the scenario while under stress actually triggers the reaction."''
 
 
 
==[[Crazy Box]] - sp_a3_crazy_box==
 
===Stuck Launch===
 
NO DIALOGUE CUES
 
 
 
===Non-Stuck Launch===
 
''"Science isn't about why. It's about why not. Why is so much of our science dangerous? Why not marry safe science if you love it so much. In fact, why not invent a special safety '''DOOR''' that won't hit you on the butt on the way out, because you are fired."''
 
 
 
==[[PotatOS]] - sp_a3_transition01==
 
NO DIALOGUE CUES
 
 
 
=CHAPTER 7=
 
 
 
==[[Propulsion Intro]] - sp_a3_speed_ramp==
 
''"Great job, astronaut, war hero, and/or Olympian! With your help, we're '''GONNA''' [tape cuts out]"'' (try not to go early on this one)
 
 
 
 
 
==[[Propulsion Flings]] - sp_a3_speed_flings==
 
''"In case you're interested, there's still some positions available for that bonus opportunity I mentioned earlier. '''AGAIN''': all you gotta do is let us disassemble you. We're not banging rocks together here. We know how to put a man back together."''
 
 
 
==[[Conversion Intro]] - sp_a3_portal_intro==
 
NO DIALOGUE CUES
 
 
 
==[[Three Gels]] - sp_a3_end==
 
NO DIALOGUE CUES
 
 
 
=CHAPTER 8=
 
 
 
==[[Test]] - sp_a4_intro==
 
 
===Bunnyhopping to the test chamber again===
 
''"Here's an idea, since making tests is difficult--why don't you just '''KEEP''' solving this test. Same one. And I can just... watch you solve it. Yes. That sounds much easier."''
 
 
 
===Dialogue Skip===
 
''"Alright, can't blame me for trying. Okay... New tests, new tests... there's gotta be some tests around here '''SOMEWHERE'''."'' (go in-between the '''some''' and '''where''' syllables, maybe a bit later).
 
 
 
===Elevator Cue:===
 
''"Alright. So my paradox idea didn't work. '''AND''' it almost killed me."''
 
 
 
 
 
==[[Funnel Intro]] - sp_a4_tb_intro==
 
"Okay, so the bad news is the tests are MY tests now. So they can kill us.
 
The good '''NEWS''' is... well, none so far, to be honest. I'll get back to you on that."
 
 
 
 
 
==[[Ceiling Button]] - sp_a4_tb_trust_drop==
 
"I know we're in a lot '''OF''' trouble and probably about to die. But that was worth it."
 
 
 
 
 
==[[Wall Button]] - sp_a4_tb_wall_button==
 
"Oh no... '''(go between "no" and "it's")It's happening sooner than I expected. I'm sure we'll be fine."
 
 
 
 
 
==[[Polarity]] - sp_a4_tb_polarity==
 
NO DIALOGUE CUES
 
 
 
 
 
==[[Funnel Catch]] - sp_a4_tb_catch==
 
"The body he's squatting in - MY body - has a built-in euphoric response to testing. Eventually you build up a resistance to it, and it can get a little... '''UNBEARABLE'''.
 
Unless you have the mental capacity to push past it. It didn't matter to me - I was in it for the science. Him, though..."
 
 
 
 
 
==[[Stop the Box]] - sp_a4_stop_the_box==
 
"Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways.
 
No. '''NO'''. That was the solution. Rrrg! What am I missing?"
 
 
 
 
 
==[[Laser Catapult]] - sp_a4_laser_catapult==
 
"Remember when I told you that he was specifically designed to make bad decisions?
 
Because I think he's decided not to maintain any of the '''CRUCIAL''' functions required to keep this facility from exploding."
 
 
 
 
 
==[[Laser Platform]] - sp_a4_laser_platform==
 
NO DIALOGUE CUES
 
 
 
==[[Propulsion Catch]] - sp_a4_speed_tb_catch==
 
"You two are going to LOVE this big surprise. In fact, you might say that you're both going to love it to (go between 'to' and 'death') death. Love it... until it kills you. Until you're dead.
 
Heh heh heh. Alright? I don't know whether you're picking up on what I'm saying there, but..."
 
 
 
 
 
==[[Repulsion Polarity]] - sp_a4_jump_polarity==
 
"So he's inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he's got a surprise '''FOR''' us. What did he FIND back there?"
 
 
 
 
 
=CHAPTER 9=
 
 
 
 
 
==[[Finale 1]] - sp_a4_finale1==
 
NO DIALOGUE CUES
 
 
 
 
 
==[[Finale 2]] - sp_a4_finale2==
 
NO DIALOGUE CUES
 
 
 
 
 
==[[Finale 3]] - sp_a4_finale3==
 
NO DIALOGUE CUES
 
 
 
 
 
==[[Finale 4]] - sp_a4_finale4==
 
First bomb preserve shot (under wheatley):
 
"Ahhh... '''WHA-''' What happened?"
 
 
 
 
=Cheatsheet=
 
 
 
Quick List of Elevator and Dialogue cues:  Maps that do not have dialogue cues will not be listed.
 
 
 
sp_a1_intro1 - Containder Ride - even in a dire e-MER-gen-cy
 
 
 
sp_a1_intro2 - Portal Carousel - An Aperture Science Reintegration AS-so-ci-ate will
 
 
 
sp_a1_intro3 - Portal Gun - alive and I'm just going to WAIT for you up ahead.
 
 
 
sp_a1_intro5 - Cube Momentum - All Aperture Science personality CONSTRUCTS will remain
 
 
 
sp_a1_intro6 - Future Starter - future should not start with you, please *RETURN* to your primitive tribe
 
 
 
sp_a1_intro7 - Secret Panel - On three.
 
 
 
sp_a2_intro - Incinerator - Once you find it, we can *START* testing. Just like old times.
 
 
 
sp_a2_laser_stairs - Laser Stairs - I'm serious, that's what it says: *A* horrible person.
 
 
 
sp_a2_dual_lasers - Dual Lasers - you on bea-*TING* the odds and somehow managing to pack on a few pounds.
 
 
 
sp_a2_catapult_intro - Catapult Intro - breathing the same room full of air *FOR* the rest of your life.
 
 
 
sp_a2_ricochet - Ricochet - I *DID* see some hu-man-*S*
 
 
 
sp_a2_bridge_intro - Bridge Intro - Did you guess 'sharks'? Because *THAT'S* wrong. The correct
 
 
 
sp_a2_bridge_the_gap - Bridge the Gap - Oh, there's lots of room *HERE*. 'Did.... well.  ...  Enough.'
 
 
 
sp_a2_laser_relays - Laser Relays - Well. Technically, it's a *MEDICAL* experiment.
 
 
 
sp_a2_turret_blocker - Turret Blocker - A man *AND* a woman. So that's interesting. It's a small world.
 
 
 
sp_a2_laser_vs_turret - Laser vs. Turret - When GLaDOS hits the high note the second time.
 
 
 
sp_a2_pull_the_rug - Pull the Rug - After all *THESE* years. I'm getting choked up just thinking about it.
 
 
 
sp_a2_triple_laser - Triple Laser - You just have to look at things objectively, *SEE* what you don't
 
 
 
sp_a2_bts1 - Jailbreak - I'm speaking in an accent that is beyond her range of hear-*ING*...
 
 
 
sp_a3_jump_intro - Repulsion Intro - here's some advice the lab boys gave me: *go* do not get covered
 
 
 
sp_a3_bomb_flings - Bomb Flings - Just a heads-up: had fluorescent *CALCIUM* in it so we can track the
 
 
 
sp_a3_crazy_box - Crazy Box - In fact, why not invent a special safety *DOOR* that won't hit you on the
 
 
 
sp_a3_speed_ramp - Propulsion Intro - and/or Olympian! With your help, we're *GONNA* [tape cuts out]
 
 
 
sp_a3_speed_flings - Propulsion Flings - I mentioned earlier. *AGAIN*: all you gotta do is let
 
 
 
sp_a4_intro - Test -
 
*Dialogue Skip: around here *SOMEWHERE* (inbetween 'some' and 'where')
 
*Elevator Cue: Alright. So my paradox idea didn't work. *AND* it almost killed me.
 
                   
 
sp_a4_tb_intro - Funnel Intro - So they can kill us. The good *NEWS* is... well, none so far, to be honest.
 
 
 
sp_a4_tb_trust_drop - Ceiling Button - I know we're in a lot *OF* trouble and probably about to die.
 
 
 
sp_a4_tb_wall_button Wall Button - Oh no... *(between "no" and "it's")It's happening sooner than I expected.
 
 
 
sp_a4_tb_catch - Funnel Catch - build up a resistance to it, and it can get a little... *UNBEARABLE*.
 
 
 
sp_a4_stop_the_box - Stop the Box - No. *NO*. That was the solution. Rrrg! What am I missing?
 
 
 
sp_a4_laser_catapult - Laser Catapult - not to maintain any of the *CRUCIAL* functions required to keep
 
 
 
sp_a4_speed_tb_catch - Propulsion Catch - you're both going to love it to (between 'to' and 'death') death.
 
 
 
sp_a4_jump_polarity - Repulsion Polarity - mind with test withdrawal. AND he's got a surprise *FOR* us.
 
 
 
sp_a4_finale4 - Finale 4 - Ahhh... *WHA-* What happened?
 

Latest revision as of 08:41, 25 January 2022

Elevator Cues


Introduction

This page lists the dialogue cues (in English) for each map to enter the ending elevator for an ideal Elevator Fade. Some other dialogue cues are also included where relevant.

The cues are formatted as follows:

  • If the cue is a word or part of a word, it will be bolded, capitalised, and framed by asterisks, like *THIS* for ex-*AM*-ple
  • If the cue is between words, 3 asterisks will be bolded and placed between the words, like *** this

For some maps multiple cues are presented, since the earliest possible cue may be difficult to achieve consistently. Note that entering on an earlier cue does not save time, and missing an earlier cue does not lose time. Entering on the earlier cues just secures a good elevator fade (or other dialogue-based trick) sooner, and gives the player more time e.g. to sit in the elevator.

Singleplayer

Chapter 1: The Courtesy Call

Map Dialogue
Container Ride "Cube- and button-based testing remains an important tool for science, even in a dire e-*MER*-gen-cy".
Portal Carousel "Because of the technical difficulties we are currently experiencing, your test environment is un-sup-er-*VIZED*. Before re-entering a *RE*-la-xa-tion vault at the conclusion of testing, please take a *MOMENT* to write down the results of your *** test. An Aperture Science Reintegration *AS*-so-ci-ate will revive you for an interview when society has been rebuilt."
Portal Gun
  • Fast Dialogue Skip: "Also, are you alive? That's important, *SHOULD* have asked that first."
  • Slow Dialogue Skip: "I'm--do you know what I'm going to do? I'm going to work on the assumption that you're still alive and I'm just going to *WAIT* for you up ahead."
  • Elevator Cue (not needed with above dialogue skips): "Good. If you feel that a lethal military android has not respected your rights as detailed in the Laws of Robotics, please note it on your self-reporting form. A future Aperture *SCIENCE* Entitlement Associate will initiate the appropriate grievance-filing paperwork."
Smooth Jazz No dialogue cues.
Cube Momentum "Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not a-*LONE*. All Aperture Science personality *CONSTRUCTS* will remain functional in a-*POC*-a-lyp-tic, low power environments of as few as 1.1 volts."
Future Starter "That said, if you are simple-minded, old, or irradiated in such a way that the future should not start with you, please *RETURN* to your primitive tribe and send back someone better-qualified for testing."
Secret Panel No dialogue cues.
Wakeup No dialogue cues.
Incinerator "The dual portal device should be around here somewhere. Once you find it, we can *START* testing. Just like old times."

Chapter 2: The Cold Boot

Map Dialogue
Laser Intro No dialogue cues.
Laser Stairs "Well done. Here come the test results: You are a horrible person. I'm serious, that's what *IT* says: A *HORRIBLE* person. We weren't even testing for that."
Dual Lasers "Most people emerge from suspension terribly *UNDERNOURISHED*. *I* want to con-gra-tu-*LATE* you on bea-*TING* the odds and somehow managing to pack on a few pounds."
Laser Over Goo No dialogue cues.
Catapult Intro "Here's an interesting fact: you're not breathing real air. It's too expensive to pump this far down. We just take carbon dioxide out of a room, freshen it up a little, and pump it back in. So you'll be breathing the same room full of air *FOR* the rest of your life. I thought that was interesting."
Trust Fling No dialogue cues.
Pit Flings No dialogue cues.
Fizzler Intro No dialogue cues.

Chapter 3: The Return

Map Dialogue
Ceiling Catapult No dialogue cues.
Ricochet "Well, you passed the test. I didn't see the deer today. I *DID* see some hu-man-*S*. But with you here I've got more test subjects than I'll ever need."
Bridge Intro "Did you guess 'sharks'? Because *THAT'S* wrong. The correct answer is 'nobody.' Nobody but you is that pointlessly cruel."
Bridge The Gap "Well done. In fact, you did so well, I'm going to note this on your file, in the commendations section. Oh, there's lots of room *HERE*. 'Did... well... Enough.'"
Turret Intro No dialogue cues.
Laser Relays "Well, I've been working on a belated birthday present for you. Well... more of a belated birthday medical procedure. Well. *TECHNICALLY*, it's a *MEDICAL* experiment. What's important is, it's a present."
Turret Blocker "I'm going through the list of test subjects in cryogenic storage. I managed to find two with your last name. A man *AND* a woman. So that's interesting. It's a small world."
Laser Vs Turret The second time GlaDOS hits the high note (not like other dialogue cues, may require practice).
Pull The Rug "I'll bet you think I forgot about your surprise. I didn't. In fact, we're headed to your surprise right now. After all *THESE* years. I'm getting choked up just thinking about it."

Chapter 4: The Surprise

Map Dialogue
Column Blocker No dialogue cues.
Laser Chaining No dialogue cues.
Triple Laser "I think these test chambers look even better than they did before. It was easy, really. You just have to look at things objectively, *SEE* what you don't need anymore, and trim out the fat."
Jail Break "I'm speaking in an accent that is beyond her range of hear-*ING*..."
Escape No dialogue cues.

Chapter 5: The Escape

There are no dialogue cues in Chapter 5.

Chapter 6: The Fall

Map Dialogue
Long Fall No dialogue cues.
Underground No dialogue cues.
Cave Johnson No dialogue cues.
Repulsion Intro "Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: *** do not get covered in the repulsion gel."
Bomb Flings "Just a heads-up: That coffee we gave you earlier had fluorescent *CALCIUM* in it so we can track the neuronal activity in your brain. *** There's a slight chance the calcium could harden and vitrify your frontal lobe. Anyway, don't stress yourself thinking about it. I'm serious. Visualizing the scenario while under stress actually triggers the reaction."
Crazy Box
  • Stuck Launch Route: No dialogue cues.
  • Non-Stuck Launch Route: "Science isn't about why. It's about why not. Why is so much of our science dangerous? Why not marry safe science if you love it so much. In fact, why not invent a special safety *DOOR* that won't hit you on the butt on the way out, because you are fired."
PotatOS No dialogue cues.

Chapter 7: The Reunion

Map Dialogue
Propulsion Intro "Great job, astronaut, war hero, and/or Olympian! With your help, we're gon-*NA* [tape cuts out]"
Propulsion Flings "In case you're interested, there's still some positions available for that bonus opportunity I mentioned earlier. *AGAIN*: all you gotta do is let us disassemble you. We're not banging rocks together here. We know how to put a man back together."
Conversion Intro No dialogue cues.
Three Gels No dialogue cues.

Chapter 8: The Itch

Map Dialogue
Test
  • Returning To The Test Chamber: "Here's an idea, since making tests is difficult--why don't you just *KEEP* solving this test. Same one. And I can just... watch you solve it. Yes. That sounds much easier."
  • Dialogue Skip: "Alright, can't blame me for trying. Okay... New tests, new tests... there's gotta be some tests around here some-*WHERE*."
  • Elevator Cue: "Alright. So my paradox idea didn't work. *AND* it almost killed me."
Funnel Intro "Okay, so the bad news is the tests are MY tests now. So they can kill us. The good *NEWS* is... well, none so far, to be honest. I'll get back to you on that."
Ceiling Button "I know we're in a lot *OF* trouble and probably about to die. But that was worth it."
Wall Button "Oh no... *** It's happening sooner than I expected. I'm sure we'll be fine."
Polarity No dialogue cues.
Funnel Catch "The body he's squatting in - MY body - has a built-in euphoric response to testing. Eventually you build up a resistance to it, and it can get a little... *UNBEARABLE*. Unless you have the mental capacity to push past it. It didn't matter to me - I was in it for the science. Him, though..."
Stop The Box "Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways. No. *NO*. That was the solution. Rrrg! What am I missing?"
Laser Catapult "Remember when I told you that he was specifically designed to make bad decisions? Because I think he's decided not to maintain any of the *CRUCIAL* functions required to keep this facility from exploding."
Laser Platform No dialogue cues.
Propulsion Catch "You two are going to LOVE this big surprise. In fact, you might say that you're both going to love it to *** death. Love it... until it kills you. Until you're dead. Heh heh heh. Alright? I don't know whether you're picking up on what I'm saying there, but..."
Repulsion Polarity "So he's inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he's got a surprise *FOR* us. What did he FIND back there?"

Chapter 9: The Part Where He Kills You

Map Dialogue
Finale 1 No dialogue cues.
Finale 2 No dialogue cues.
Finale 3 No dialogue cues.
Finale 4
  • First Bomb Preserve Release (under Wheatley): "Ahhh... *WHA-* What happened?"

SP Cheatsheet

Quick List of dialogue cues (maps that do not have dialogue cues are be listed):

           Chapter 1
   Containder Ride - tool for science, even in a dire e-*MER*-gen-cy.
   Portal Carousel - An Aperture Science Reintegration *AS*-so-ci-ate will revive you
        Portal Gun - (Slow Dialogue Skip) just going to *WAIT* for you up ahead.
                   - (Backup Elevator Cue) A future Aperture *SCIENCE* Entitlement Associate will
     Cube Momentum - remain functional in a-*POC*-a-lyp-tic, low power environments
    Future Starter - please *RETURN* to your primitive tribe
       Incinerator - Once you find it, we can *START* testing.

           Chapter 2
      Laser Stairs - that's what it says: A *HORRIBLE* person.
       Dual Lasers - *I* want to con-gra-tu-*LATE* you on bea-*TING* the odds and
    Catapult Intro - full of air *FOR* the rest of your life.

           Chapter 3
          Ricochet - I didn't see the deer today. I *DID* see some hu-man-*S*.
      Bridge Intro - Did you guess 'sharks'? Because *THAT'S* wrong.
    Bridge the Gap - Oh, there's lots of room *HERE*.
      Laser Relays - Well. Technically, it's a *MEDICAL* experiment.
    Turret Blocker - A man *AND* a woman. So that's interesting.
  Laser vs. Turret - (The second time GlaDOS hits the high note.)
      Pull the Rug - surprise right now. After all *THESE* years.

           Chapter 4
      Triple Laser - *SEE* what you don't need anymore
         Jailbreak - is beyond her range of hear-*ING*...

           Chapter 5
               N/A

           Chapter 6
   Repulsion Intro - advice the lab boys gave me: *** do not get covered in the
       Bomb Flings - the neuronal activity in your brain. *** There's a slight chance the calcium
         Crazy Box - (Non-Stuck Launch Route) why not invent a special safety *DOOR* that won't hit

           Chapter 7
  Propulsion Intro - and/or Olympian! With your help, we're gon-*NA* [tape cuts out]
 Propulsion Flings - I mentioned earlier. *AGAIN*: all you gotta

           Chapter 8
              Test - (Returning To The Test Chamber) why don't you just *KEEP* solving this test.
                   - (Dialogue Skip) be some tests around here some-*WHERE*.
                   - (Elevator Cue) So my paradox idea didn't work. *AND* it almost killed me.
      Funnel Intro - The good *NEWS* is... well, none so far
    Ceiling Button - I know we're in a lot *OF* trouble and probably about to die.
       Wall Button - Oh no... *** It's happening sooner than I expected.
      Funnel Catch - and it can get a little... *UNBEARABLE*. Unless you have
      Stop the Box - No. *NO*. That was the solution.
    Laser Catapult - any of the *CRUCIAL* functions required to
  Propulsion Catch - both going to love it to *** death.
Repulsion Polarity - AND he's got a surprise *FOR* us.

           Chapter 9
          Finale 4 - (First Bomb Preserve Release, Under Wheatley) Ahhh... *WHA-* What happened?

Cooperative

Note: Blue (player 1) should perform these fades while orange (player 2) waits in their elevator, since orange has ping and would have to enter [ping] milliseconds earlier than the stated cue.

Course 01: Team Building

Map Dialogue
Doors No dialogue cues.
Buttons No dialogue cues.
Lasers "It would compromise the test to divulge individual scores. However, I can tell you that at least one of you is doing very, *VERY* well."
Rat Maze "While it may appear that I am only tracking your accomplishments using science collaboration points, the truth is every aspect of your performance will be reflected in your final *SCORE*."
Laser Crusher "You have a gift for these tests. That's not just flattery. You are *GREAT* at science."
Behind The Scenes No dialogue cues.

Course 02: Mass And Velocity

Map Dialogue
Flings "You have no idea how tiring it is to praise someone for placing an edgeless safety cube into a receptacle designed to exactly fit an edgeless *SAFETY* cube."
Infinifling "Well done. Interesting note: I only created this test to watch test subjects fail, and you didn't. You must be very, very *PROUD*. I'm building the world's smallest trophy for you."
Team Retrieval No dialogue cues.
Vertical Flings No dialogue cues.
Catapults No dialogue cues.
Multifling "Without the looming consequence of *DEATH*, is this even science?"
Fling Crushers No dialogue cues.
Industrial Fan No dialogue cues.

Course 03: Hard-Light Surfaces

Map Dialogue
Cooperative Bridges "Let me give you a *CLUE*: it's the one thing you can't do."
Bridge Swap "The humans closed this test because they said it was too deadly. I thought they would've moved it into the testing track hall of fame for *THAT*, not let it deteriorate."
Fling Block "If you were human, you would want a reward for completing this test. A reward for *TESTING*?"
Catapult Block "Congratulations. Your ability to complete this test proves the humans wrong. They described it as impossible, *DEADLY*, cruel, and one test subject even had the nerve to call it broken."
Bridge Fling "To try and make this course more exciting, I asked the reassembly machine to not reassemble you. He *REFUSED*. I understand, that would be like asking me not to test."
Turret Walls "No one has ever completed this test before. The humans must have reconfigured it from my original *PLANS*."
Turret Assassin "Congratulations. I am sure if I had the time to repair these tests, you would have never completed them. So *AGAIN*, congratulations on completing the broken, easy tests."
Bridge Testing No dialogue cues.

Course 04: Excursion Funnels

Map Dialogue
Cooperative Funnels "Test chamber completed. In the interest of science, the Enrichment Center proudly presents the following list of numbers. *NINE*. Seven. Fifty. Three. Seven. Hundred *AND* seven."
Funnel Drill "I can't bite my tongue anymore. You could solve this puzzle faster on your own. Orange is dragging you down. There. *I'VE* said it."
Funnel Catch "While teamwork is needed to complete these tests, I'm not sure I trust the two of you *TOGETHER*."
Funnel Laser "Are you doing that just to *AGGRAVATE* me?"
Cooperative Polarity "I trust *YOU*. You are my favorite cooperative testing subject."
Funnel Hop "If *ORANGE* had said those things about me, Orange would never make it to the next reassembly station."
Advanced Polarity "Your brains are too small to feel either of those emotions. So I can trust *YOU* one hundred percent."
Funnel Maze "Congratulations. You completed the standard section of this course. Before we go any further, *** I will need you to complete one more test outside of the standard testing track."
Turret Warehouse No dialogue cues.

Course 05: Mobilty Gels

Map Dialogue
Repulsion Jumps "Congratulations on completing the test. You two really are the best cooperative *TESTING* team I could ever ask for."
Double Bounce "To start preparing for human testing again, I checked an old suggestion box. The number one request? *** Less deadly tests."
Bridge Repulsion "You will need him for the *FINAL* track."
Wall Repulsion "I wonder if the humans will make a statue of me for rescuing them? Oh, don't worry, if they ever write a *HISTORICAL* document of my heroic rescue, I will make sure your names are included in the footnotes."
Propulsion Crushers "If that doesn't *MOTIVATE* you, I'm not sure what will."
Turret Ninja "We are only two tests away from reaching the humans, are you *AS* excited as I am?"
Propulsion Retrieval "I believe the ratio of good test subjects to monsters is about... *** a million to one."
Vault Entrance No dialogue cues.

Course 06: Art Therapy

Map Dialogue
Separation "For as long as you *DID*."
Triple Axis "If we still cared about solving things in the future, but we *DON'T*."
Catapult Catch "Well done. You navigated all of the exhibit's intended metaphors in record time. I'm marking this art *APPRECIATED*."
Bridge Gels No dialogue cues.
Maintenance No dialogue cues.
Bridge Catch "That was just to get the scheming juices *FLOWING*."
Double Lift No dialogue cues.
Gel Maze "If I don't see you on the other side, *THANKS* for nothing."
Crazier Box No dialogue cues.

MP Cheatsheet

Quick List of dialogue cues (maps that do not have dialogue cues are be listed): Note: Blue (player 1) should perform these fades while orange (player 2) waits in their elevator, since orange has ping and would have to enter [ping] milliseconds earlier than the stated cue.

              Course 1
              Lasers - you is doing very, *VERY* well.
            Rat Maze - be reflected in your final *SCORE*.
       Laser Crusher - That's not just flattery. You are *GREAT* at science.

              Course 2
              Flings - exactly fit an edgeless *SAFETY* cube.
         Infinifling - You must be very, very *PROUD*.
          Multifling - Without the looming consequence of *DEATH*

              Course 3
 Cooperative Bridges - Let me give you a *CLUE*
         Bridge Swap - of fame for *THAT*, not let it deteriorate.
         Fling Block - completing this test. A reward for *TESTING*?
      Catapult Block - They described it as impossible, *DEADLY*
        Bridge Fling - not reassemble you. He *REFUSED*. I understand
        Turret Walls - reconfigured it from my original *PLANS*.
     Turret Assassin - you would have never completed them. So *AGAIN*

              Course 4
 Cooperative Funnels - Fifty. Three. Seven. Hundred *AND* seven.
        Funnel Drill - Orange is dragging you down. There. *I'VE* said it.
        Funnel Catch - trust the two of you *TOGETHER*.
        Funnel Laser - Are you doing that just to *AGGRAVATE* me?
Cooperative Polarity - I trust *YOU*. You are my
          Funnel Hop - If *ORANGE* had said those things
   Advanced Polarity - So I can trust *YOU* one hundred percent.
         Funnel Maze - Before we go any further, *** I will need you to complete

              Course 5
     Repulsion Jumps - the best cooperative *TESTING* team I could ever ask for.
       Double Bounce - The number one request? *** Less deadly tests.
    Bridge Repulsion - You will need him for the *FINAL* track.
      Wall Repulsion - if they ever write a *HISTORICAL* document of my heroic rescue
 Propulsion Crushers - If that doesn't *MOTIVATE* you, I'm not sure what will.
        Turret Ninja - are you *AS* excited as I am?
Propulsion Retrieval - test subjects to monsters is about... *** a million to one.

              Course 6
          Separation - For as long as you *DID*.
         Triple Axis - in the future, but we *DON'T*.
      Catapult Catch - in record time. I'm marking this art *APPRECIATED*.
        Bridge Catch - to get the scheming juices *FLOWING*.
            Gel Maze - the other side, *THANKS* for nothing.