Difference between revisions of "Elevator Cues"
(Added Introduction explaining a new uniform cue format, applied uniform cue format (except to cheatsheet sections, which were slightly tidied)) |
(→Introduction: More detail on the difference between earlier and later cues) |
||
Line 8: | Line 8: | ||
* If the cue is between words, 3 asterisks will be bolded between the words, like '''***''' this | * If the cue is between words, 3 asterisks will be bolded between the words, like '''***''' this | ||
− | For some maps multiple cues are presented, | + | For some maps multiple cues are presented, since the earliest possible cue may be difficult to achieve consistently. Note that entering on an earlier cue does not save time, and missing an earlier cue does not lose time. Entering on the earlier cues just secures a good elevator fade (or other dialogue-based trick) sooner, and gives the player more time e.g. to sit in the elevator. |
+ | |||
=Singleplayer= | =Singleplayer= | ||
Revision as of 01:31, 24 January 2022
Contents
- 1 Introduction
- 2 Singleplayer
- 3 SP Cheatsheet
- 4 Cooperative
- 5 MP Cheatsheet
Introduction
This page lists the dialogue cues (in English) for each map to enter the ending elevator for an ideal Elevator Fade. Some other dialogue cues are also included where relevant.
The cues are formatted as follows:
- If the cue is a word or part of a part, it will be bolded, capitalised, and surrounded by asterisks, like *THIS*
- If the cue is between words, 3 asterisks will be bolded between the words, like *** this
For some maps multiple cues are presented, since the earliest possible cue may be difficult to achieve consistently. Note that entering on an earlier cue does not save time, and missing an earlier cue does not lose time. Entering on the earlier cues just secures a good elevator fade (or other dialogue-based trick) sooner, and gives the player more time e.g. to sit in the elevator.
Singleplayer
CHAPTER 1
Container Ride
"Cube- and button-based testing remains an important tool for science, even in a dire e-*MER*-gen-cy".
Portal Carousel
Because of the technical difficulties we are currently experiencing, your test environment is un-sup-er-*VIZED*. Before re-entering a *RE*-la-xa-tion vault at the conclusion of testing, please take a *MOMENT* to write down the results of your *** test. An Aperture Science Reintegration *AS*-so-ci-ate will revive you for an interview when society has been rebuilt.
Portal Gun
Fast Dialogue Skip
"Also, are you alive? That's important, *SHOULD* have asked that first."
Slow Dialogue Skip
"I'm--do you know what I'm going to do? I'm going to work on the assumption that you're still alive and I'm just going to *WAIT* for you up ahead."
Elevator Cue (not necessary if you get one of the above dialogue skips)
Good. If you feel that a lethal military android has not respected your rights as detailed in the Laws of Robotics, please note it on your self-reporting form. A future Aperture *SCIENCE* Entitlement Associate will initiate the appropriate grievance-filing paperwork."
Smooth Jazz
NO DIALOGUE CUES.
Cube Momentum
"Well done! The Enrichment Center reminds you that although circumstances may appear bleak, you are not a-*LONE*. All Aperture Science personality *CONSTRUCTS* will remain functional in a-*POC*-a-lyp-tic, low power environments of as few as 1.1 volts."
Future Starter
"That said, if you are simple-minded, old, or irradiated in such a way that the future should not start with you, please *RETURN* to your primitive tribe and send back someone better-qualified for testing."
Secret Panel
NO DIALOGUE CUES.
Wakeup
NO DIALOGUE CUES.
Incinerator
Dialogue Skip
"The dual portal device should be around here somewhere. Once you find it, we can *START* testing. Just like old times."
CHAPTER 2
Laser Intro
NO DIALOGUE CUES.
Laser Stairs
"Well done. Here come the test results: You are a horrible person. I'm serious, that's what *IT* says: A *HORRIBLE* person. We weren't even testing for that."
Dual Lasers
"Most people emerge from suspension terribly *UNDERNOURISHED*. *I* want to con-gra-tu-*LATE* you on bea-*TING* the odds and somehow managing to pack on a few pounds."
Laser Over Goo
NO DIALOGUE CUES.
Catapult Intro
"Here's an interesting fact: you're not breathing real air. It's too expensive to pump this far down. We just take carbon dioxide out of a room, freshen it up a little, and pump it back in. So you'll be breathing the same room full of air *FOR* the rest of your life. I thought that was interesting."
Trust Fling
NO DIALOGUE CUES.
Pit Flings
NO DIALOGUE CUES.
Fizzler Intro
NO DIALOGUE CUES.
CHAPTER 3
Ceiling Catapult
NO DIALOGUE CUES.
Ricochet
"Well, you passed the test. I didn't see the deer today. I *DID* see some hu-man-*S*. But with you here I've got more test subjects than I'll ever need.
Bridge Intro
"Did you guess 'sharks'? Because *THAT'S* wrong. The correct answer is 'nobody.' Nobody but you is that pointlessly cruel."
Bridge The Gap
"Well done. In fact, you did so well, I'm going to note this on your file, in the commendations section. Oh, there's lots of room *HERE*. 'Did... well... Enough.'"
Turret Intro
NO DIALOGUE CUES.
Laser Relays
"Well, I've been working on a belated birthday present for you. Well... more of a belated birthday medical procedure. Well. *TECHNICALLY*, it's a *MEDICAL* experiment. What's important is, it's a present."
Turret Blocker
"I'm going through the list of test subjects in cryogenic storage. I managed to find two with your last name. A man *AND* a woman. So that's interesting. It's a small world."
Laser Vs Turret
The second time GlaDOS hits the high note (not like other dialogue cues, may require practice).
Pull The Rug
"I'll bet you think I forgot about your surprise. I didn't. In fact, we're headed to your surprise right now. After all *THESE* years. I'm getting choked up just thinking about it."
CHAPTER 4
Column Blocker
NO DIALOGUE CUES.
Laser Chaining
NO DIALOGUE CUES.
Triple Laser
"I think these test chambers look even better than they did before. It was easy, really. You just have to look at things objectively, *SEE* what you don't need anymore, and trim out the fat."
Jail Break
Wall Panel Cue
"I'm speaking in an accent that is beyond her range of hear-*ING*..."
Escape
NO DIALOGUE CUES.
CHAPTER 5
NO DIALOGUE CUES IN CHAPTER 5.
CHAPTER 6
Long Fall
NO DIALOGUE CUES.
Underground
NO DIALOGUE CUES.
Cave Johnson
NO DIALOGUE CUES.
Repulsion Intro
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: *** do not get covered in the repulsion gel."
Bomb Flings
"Just a heads-up: That coffee we gave you earlier had fluorescent *CALCIUM* in it so we can track the neuronal activity in your brain. *** There's a slight chance the calcium could harden and vitrify your frontal lobe. Anyway, don't stress yourself thinking about it. I'm serious. Visualizing the scenario while under stress actually triggers the reaction."
Crazy Box
Stuck Launch Route
NO DIALOGUE CUES.
Non-Stuck Launch Route
"Science isn't about why. It's about why not. Why is so much of our science dangerous? Why not marry safe science if you love it so much. In fact, why not invent a special safety *DOOR* that won't hit you on the butt on the way out, because you are fired."
PotatOS
NO DIALOGUE CUES.
CHAPTER 7
Propulsion Intro
"Great job, astronaut, war hero, and/or Olympian! With your help, we're gon-*NA* [tape cuts out]"
Propulsion Flings
"In case you're interested, there's still some positions available for that bonus opportunity I mentioned earlier. *AGAIN*: all you gotta do is let us disassemble you. We're not banging rocks together here. We know how to put a man back together."
Conversion Intro
NO DIALOGUE CUES.
Three Gels
NO DIALOGUE CUES.
CHAPTER 8
Test
Returning To The Test Chamber
"Here's an idea, since making tests is difficult--why don't you just *KEEP* solving this test. Same one. And I can just... watch you solve it. Yes. That sounds much easier."
Dialogue Skip
"Alright, can't blame me for trying. Okay... New tests, new tests... there's gotta be some tests around here some-*WHERE*."
Elevator Cue
"Alright. So my paradox idea didn't work. *AND* it almost killed me."
Funnel Intro
"Okay, so the bad news is the tests are MY tests now. So they can kill us. The good *NEWS* is... well, none so far, to be honest. I'll get back to you on that."
Ceiling Button
"I know we're in a lot *OF* trouble and probably about to die. But that was worth it."
Wall Button
"Oh no... *** It's happening sooner than I expected. I'm sure we'll be fine."
Polarity
NO DIALOGUE CUES.
Funnel Catch
"The body he's squatting in - MY body - has a built-in euphoric response to testing. Eventually you build up a resistance to it, and it can get a little... *UNBEARABLE*. Unless you have the mental capacity to push past it. It didn't matter to me - I was in it for the science. Him, though..."
Stop The Box
"Yes, you 'solved' it, but I'm wondering if there are a number of ways to solve them and you're picking all the worst ways. No. *NO*. That was the solution. Rrrg! What am I missing?"
Laser Catapult
"Remember when I told you that he was specifically designed to make bad decisions? Because I think he's decided not to maintain any of the *CRUCIAL* functions required to keep this facility from exploding."
Laser Platform
NO DIALOGUE CUES.
Propulsion Catch
"You two are going to LOVE this big surprise. In fact, you might say that you're both going to love it to *** death. Love it... until it kills you. Until you're dead. Heh heh heh. Alright? I don't know whether you're picking up on what I'm saying there, but..."
Repulsion Polarity
"So he's inexplicably happy all of a sudden, even though he should be going out of his mind with test withdrawal. AND he's got a surprise *FOR* us. What did he FIND back there?"
CHAPTER 9
Finale 1
NO DIALOGUE CUES.
Finale 2
NO DIALOGUE CUES.
Finale 3
NO DIALOGUE CUES.
Finale 4
First Bomb Preserve Release (Under Wheatley)
"Ahhh... *WHA-* What happened?"
SP Cheatsheet
Quick List of dialogue cues (maps that do not have dialogue cues are be listed):
Containder Ride - even in a dire e-MER-gen-cy Portal Carousel - An Aperture Science Reintegration AS-so-ci-ate will Portal Gun - alive and I'm just going to WAIT for you up ahead. Cube Momentum - All Aperture Science personality CONSTRUCTS will remain Future Starter - future should not start with you, please *RETURN* to your primitive tribe Secret Panel - On three. Incinerator - Once you find it, we can *START* testing. Just like old times. Laser Stairs - I'm serious, that's what it says: *A* horrible person. Dual Lasers - you on bea-*TING* the odds and somehow managing to pack on a few pounds. Catapult Intro - breathing the same room full of air *FOR* the rest of your life. Ricochet - I *DID* see some hu-man-*S* Bridge Intro - Did you guess 'sharks'? Because *THAT'S* wrong. The correct Bridge the Gap - Oh, there's lots of room *HERE*. 'Did... well... Enough.' Laser Relays - Well. Technically, it's a *MEDICAL* experiment. Turret Blocker - A man *AND* a woman. So that's interesting. It's a small world. Laser vs. Turret - When GLaDOS hits the high note the second time. Pull the Rug - After all *THESE* years. I'm getting choked up just thinking about it. Triple Laser - You just have to look at things objectively, *SEE* what you don't Jailbreak - I'm speaking in an accent that is beyond her range of hear-*ING*... Repulsion Intro - here's some advice the lab boys gave me: *go* do not get covered Bomb Flings - Just a heads-up: had fluorescent *CALCIUM* in it so we can track the Crazy Box - In fact, why not invent a special safety *DOOR* that won't hit you on the Propulsion Intro - and/or Olympian! With your help, we're *GONNA* [tape cuts out] Propulsion Flings - I mentioned earlier. *AGAIN*: all you gotta do is let Test - (Dialogue Skip) around here *SOMEWHERE* (in-between 'some' and 'where') - (Elevator Cue) Alright. So my paradox idea didn't work. *AND* it almost killed me. Funnel Intro - So they can kill us. The good *NEWS* is... well, none so far, to be honest. Ceiling Button - I know we're in a lot *OF* trouble and probably about to die. Wall Button - Oh no... *(between "no" and "it's")It's happening sooner than I expected. Funnel Catch - build up a resistance to it, and it can get a little... *UNBEARABLE*. Stop the Box - No. *NO*. That was the solution. Rrrg! What am I missing? Laser Catapult - not to maintain any of the *CRUCIAL* functions required to keep Propulsion Catch - you're both going to love it to (between 'to' and 'death') death. Repulsion Polarity - mind with test withdrawal. AND he's got a surprise *FOR* us. Finale 4 - Ahhh... *WHA-* What happened?
Cooperative
Note: Blue (player 1) should perform these fades while orange (player 2) waits in their elevator, since orange has ping and would have to enter [ping] milliseconds earlier than the stated cue.
Team Building
Doors
NO DIALOGUE CUES.
Buttons
NO DIALOGUE CUES.
Lasers
"It would compromise the test to divulge individual scores. However, I can tell you that at least one of you is doing very, *VERY* well."
Rat Maze
"While it may appear that I am only tracking your accomplishments using science collaboration points, the truth is every aspect of your performance will be reflected in your final *SCORE*."
Laser Crusher
"You have a gift for these tests. That's not just flattery. You are *GREAT* at science."
Behind The Scenes
NO DIALOGUE CUES.
Mass And Velocity
Flings
"You have no idea how tiring it is to praise someone for placing an edgeless safety cube into a receptacle designed to exactly fit an edgeless *SAFETY* cube."
Infinifling
"Well done. Interesting note: I only created this test to watch test subjects fail, and you didn't. You must be very, very *PROUD*. I'm building the world's smallest trophy for you."
Team Retrieval
NO DIALOGUE CUES.
Vertical Flings
NO DIALOGUE CUES.
Catapults
NO DIALOGUE CUES.
Multifling
"Without the looming consequence of *DEATH*, is this even science?"
Fling Crushers
NO DIALOGUE CUES.
Industrial Fan
NO DIALOGUE CUES.
Hard-Light Surfaces
Cooperative Bridges
"Let me give you a *CLUE*: it's the one thing you can't do."
Bridge Swap
"The humans closed this test because they said it was too deadly. I thought they would've moved it into the testing track hall of fame for *THAT*, not let it deteriorate."
Fling Block
"If you were human, you would want a reward for completing this test. A reward for *TESTING*?"
Catapult Block
"Congratulations. Your ability to complete this test proves the humans wrong. They described it as impossible, *DEADLY*, cruel, and one test subject even had the nerve to call it broken."
Bridge Fling
"To try and make this course more exciting, I asked the reassembly machine to not reassemble you. He *REFUSED*. I understand, that would be like asking me not to test."
Turret Walls
"No one has ever completed this test before. The humans must have reconfigured it from my original *PLANS*."
Turret Assassin
"Congratulations. I am sure if I had the time to repair these tests, you would have never completed them. So *AGAIN*, congratulations on completing the broken, easy tests."
Bridge Testing
NO DIALOGUE CUES.
Excursion Funnels
Cooperative Funnels
"Test chamber completed. In the interest of science, the Enrichment Center proudly presents the following list of numbers. *NINE*. Seven. Fifty. Three. Seven. Hundred *AND* seven."
Funnel Drill
"I can't bite my tongue anymore. You could solve this puzzle faster on your own. Orange is dragging you down. There. *I'VE* said it."
Funnel Catch
"While teamwork is needed to complete these tests, I'm not sure I trust the two of you *TOGETHER*."
Funnel Laser
"Are you doing that just to *AGGRAVATE* me?"
Cooperative Polarity
"I trust *YOU*. You are my favorite cooperative testing subject."
Funnel Hop
"If *ORANGE* had said those things about me, Orange would never make it to the next reassembly station."
Advanced Polarity
"Your brains are too small to feel either of those emotions. So I can trust *YOU* one hundred percent."
Funnel Maze
"Congratulations. You completed the standard section of this course. Before we go any further, *** I will need you to complete one more test outside of the standard testing track."
Turret Warehouse
NO DIALOGUE CUES.
Mobilty Gels
Repulsion Jumps
"Congratulations on completing the test. You two really are the best cooperative *TESTING* team I could ever ask for."
Double Bounce
"To start preparing for human testing again, I checked an old suggestion box. The number one request? *** Less deadly tests."
Bridge Repulsion
"You will need him for the *FINAL* track."
Wall Repulsion
"I wonder if the humans will make a statue of me for rescuing them? Oh, don't worry, if they ever write a *HISTORICAL* document of my heroic rescue, I will make sure your names are included in the footnotes."
Propulsion Crushers
"If that doesn't *MOTIVATE* you, I'm not sure what will."
Turret Ninja
"We are only two tests away from reaching the humans, are you *AS* excited as I am?"
Propulsion Retrieval
"I believe the ratio of humans to monsters is about... *** a million to one."
Vault Entrance
NO DIALOGUE CUES.
Art Therapy
Separation
"For as long as you *DID*."
Triple Axis
"If we still cared about solving things in the future, but we *DON'T*."
Catapult Catch
"I'm marking this art *APPRECIATED*."
Bridge Gels
NO DIALOGUE CUES.
Maintenance
NO DIALOGUE CUES.
Bridge Catch
"That was just to get the scheming juices *FLOWING*."
Double Lift
NO DIALOGUE CUES.
Gel Maze
"If I don't see you on the other side, *THANKS* for nothing."
Crazier Box
NO DIALOGUE CUES.
MP Cheatsheet
Quick List of dialogue cues (maps that do not have dialogue cues are be listed): Note: Blue (player 1) should perform these fades while orange (player 2) waits in their elevator, since orange has ping and would have to enter [ping] milliseconds earlier than the stated cue.
Course 1 Lasers - at least one of you is doing very, VERY well Rat Maze - will be reflected in your FINAL score Laser Crusher - That's not just flattery, you are GREAT at science Course 2 Flings - a receptacle designed to exactly fit an edgeless SAFETY cube Infinifling - you must be very, very PROUD Multifling - without the looming consequence of DEATH Course 3 Cooperative Bridges - Let me give you a CLUE Bridge Swap - the testing track hall of fame for THAT Fling Block - wanted a reward for completing this test, a reward for TESTING Catapult Block - They described it as impossible, DEADLY, cruel Bridge Fling - I asked the reassembly machine to not reassemble you, he REFUSED Turret Walls - The humans must have reconfigured it from my original PLANS Turret Assassin - to repair these tests, you would've never completed them. So AGAIN Course 4 Cooperative Funnels - list of numbers. NINE. Seven. Fifty. Three. Seven. Hundred AND seven Funnel Drill - Orange is dragging you down, there, I'VE said it Funnel Catch - I'm not sure I trust the two of you TOGETHER Funnel Laser - Are you doing that just to AGGRAVATE me Cooperative Polarity - I was just asking blue if he trusted you, I trust YOU Funnel Hop - for telling me those horrible things about you? If ORANGE said Advanced Polarity - to feel either of those emotions, so I can trust YOU 100% Funnel Maze - before we can go any further *NOW* I need Course 5 Repulsion Jumps - really are the best cooperative TESTING team Double Bounce - The number one request? *NOW* Less deadly tests Bridge Repulsion - You will need him for the FINAL track Wall Repulsion - Don't worry, if they ever write a HISTORICAL document Propulsion Crushers - If that doesn't MOTIVATE you Turret Ninja - Are you AS excited as I am Propulsion Retrieval - good test subjects to monsters is about *NOW* a million to one Course 6 Separation - for as long as you DID Triple Axis - In the future, but we DON'T Catapult Catch - Marking this art APPRECIATED Bridge Catch - To get the scheming juices FLOWING Gel Maze - On the other side, THANKS for nothing